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authorJonathan Bradley <jcb@pikum.xyz>2025-07-17 14:50:05 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-07-17 14:50:05 -0400
commit8fbeadda53243b701957a26dba1113d84ad5c7c4 (patch)
treed37007379260bd8e6ec2a9c24ff269a8b5875dff /src/audio.cpp
parentf50804900157af65da50166325163444a78aaaec (diff)
pke: handle pk.h breaking changes
Diffstat (limited to 'src/audio.cpp')
-rw-r--r--src/audio.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/audio.cpp b/src/audio.cpp
index 2743f82..a91300a 100644
--- a/src/audio.cpp
+++ b/src/audio.cpp
@@ -27,7 +27,7 @@ void pke_audio_init() {
pke_audio_mstr.buffer_size = PKE_AUDIO_BUFFER_FRAMES * pke_audio_mstr.channel_count * sizeof(float);
pke_audio_mstr.buffer_frames = 0;
pke_audio_mstr.elapsed_ns = 0;
- pke_audio_mstr.buffer = pk_new<float>(pke_audio_mstr.buffer_size, pke_audio_mstr.bkt);
+ pke_audio_mstr.buffer = pk_new_arr<float>(pke_audio_mstr.buffer_size, pke_audio_mstr.bkt);
#ifdef PKE_AUDIO_IMPL_PIPEWIRE
pke_audio_pw_init();
#endif
@@ -37,7 +37,7 @@ void pke_audio_teardown() {
#ifdef PKE_AUDIO_IMPL_PIPEWIRE
pke_audio_pw_teardown();
#endif
- pk_delete<float>(pke_audio_mstr.buffer, pke_audio_mstr.buffer_size, pke_audio_mstr.bkt);
+ pk_delete_arr<float>(pke_audio_mstr.buffer, pke_audio_mstr.buffer_size, pke_audio_mstr.bkt);
pk_mem_bucket_destroy(pke_audio_mstr.bkt);
}
@@ -156,11 +156,11 @@ void pke_audio_process_frames(int64_t frame_count) {
frame_count = PK_MIN(frame_count, (pke_audio_mstr.buffer_size / stride) - pke_audio_mstr.buffer_frames);
// init
- spatial_volumes = pk_new<float>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
- spatial_normals = pk_new<glm::vec3>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
- params_reverb = pk_new<pke_audio_fx_params_reverb>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
- params_delay = pk_new<pke_audio_fx_params_delay>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
- params_low_pass_filter = pk_new<pke_audio_fx_params_low_pass_filter>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
+ spatial_volumes = pk_new_arr<float>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
+ spatial_normals = pk_new_arr<glm::vec3>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
+ params_reverb = pk_new_arr<pke_audio_fx_params_reverb>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
+ params_delay = pk_new_arr<pke_audio_fx_params_delay>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
+ params_low_pass_filter = pk_new_arr<pke_audio_fx_params_low_pass_filter>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient);
dst = pke_audio_mstr.buffer + (pke_audio_mstr.buffer_frames * pke_audio_mstr.channel_count);