diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-07-17 14:50:05 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-07-17 14:50:05 -0400 |
| commit | 8fbeadda53243b701957a26dba1113d84ad5c7c4 (patch) | |
| tree | d37007379260bd8e6ec2a9c24ff269a8b5875dff /src/audio.cpp | |
| parent | f50804900157af65da50166325163444a78aaaec (diff) | |
pke: handle pk.h breaking changes
Diffstat (limited to 'src/audio.cpp')
| -rw-r--r-- | src/audio.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/audio.cpp b/src/audio.cpp index 2743f82..a91300a 100644 --- a/src/audio.cpp +++ b/src/audio.cpp @@ -27,7 +27,7 @@ void pke_audio_init() { pke_audio_mstr.buffer_size = PKE_AUDIO_BUFFER_FRAMES * pke_audio_mstr.channel_count * sizeof(float); pke_audio_mstr.buffer_frames = 0; pke_audio_mstr.elapsed_ns = 0; - pke_audio_mstr.buffer = pk_new<float>(pke_audio_mstr.buffer_size, pke_audio_mstr.bkt); + pke_audio_mstr.buffer = pk_new_arr<float>(pke_audio_mstr.buffer_size, pke_audio_mstr.bkt); #ifdef PKE_AUDIO_IMPL_PIPEWIRE pke_audio_pw_init(); #endif @@ -37,7 +37,7 @@ void pke_audio_teardown() { #ifdef PKE_AUDIO_IMPL_PIPEWIRE pke_audio_pw_teardown(); #endif - pk_delete<float>(pke_audio_mstr.buffer, pke_audio_mstr.buffer_size, pke_audio_mstr.bkt); + pk_delete_arr<float>(pke_audio_mstr.buffer, pke_audio_mstr.buffer_size, pke_audio_mstr.bkt); pk_mem_bucket_destroy(pke_audio_mstr.bkt); } @@ -156,11 +156,11 @@ void pke_audio_process_frames(int64_t frame_count) { frame_count = PK_MIN(frame_count, (pke_audio_mstr.buffer_size / stride) - pke_audio_mstr.buffer_frames); // init - spatial_volumes = pk_new<float>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); - spatial_normals = pk_new<glm::vec3>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); - params_reverb = pk_new<pke_audio_fx_params_reverb>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); - params_delay = pk_new<pke_audio_fx_params_delay>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); - params_low_pass_filter = pk_new<pke_audio_fx_params_low_pass_filter>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); + spatial_volumes = pk_new_arr<float>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); + spatial_normals = pk_new_arr<glm::vec3>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); + params_reverb = pk_new_arr<pke_audio_fx_params_reverb>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); + params_delay = pk_new_arr<pke_audio_fx_params_delay>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); + params_low_pass_filter = pk_new_arr<pke_audio_fx_params_low_pass_filter>(pke_audio_mstr.channel_count, pkeSettings.mem_bkt.game_transient); dst = pke_audio_mstr.buffer + (pke_audio_mstr.buffer_frames * pke_audio_mstr.channel_count); |
