diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-01-08 22:26:07 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-01-08 22:26:07 -0500 |
| commit | 5845642965a1eebaec3a1d1126445ecb459688b8 (patch) | |
| tree | d3c54bec229ac4dcf7c4af349e0383130a041752 /assets/shaders/vertex.vert | |
| parent | b2548ba4ce295fcd94a50123fb543fac2ef2bc33 (diff) | |
first-pass replace cmake with make
Diffstat (limited to 'assets/shaders/vertex.vert')
| -rw-r--r-- | assets/shaders/vertex.vert | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/assets/shaders/vertex.vert b/assets/shaders/vertex.vert new file mode 100644 index 0000000..57fa219 --- /dev/null +++ b/assets/shaders/vertex.vert @@ -0,0 +1,31 @@ +#version 450 + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} ubo; + +// vertex +// layout(location = 0) in vec4 inColor; +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNorm; +layout(location = 2) in vec2 inUV; + +// instance +layout(location = 3) in mat4 instPosRotScale; + +// output +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec3 fragTexCoord; + +void main() { + gl_Position = + ubo.proj * + ubo.view * + ubo.model * + instPosRotScale * + vec4(inPosition, 1.0); + fragColor = vec4(0.0, 0.0, 0.0, 0.0); + fragTexCoord = vec3(inUV, 0); +} |
