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authorJonathan Bradley <jcb@pikum.xyz>2025-01-08 22:26:07 -0500
committerJonathan Bradley <jcb@pikum.xyz>2025-01-08 22:26:07 -0500
commit5845642965a1eebaec3a1d1126445ecb459688b8 (patch)
treed3c54bec229ac4dcf7c4af349e0383130a041752 /assets/shaders/vert.vert
parentb2548ba4ce295fcd94a50123fb543fac2ef2bc33 (diff)
first-pass replace cmake with make
Diffstat (limited to 'assets/shaders/vert.vert')
-rw-r--r--assets/shaders/vert.vert31
1 files changed, 0 insertions, 31 deletions
diff --git a/assets/shaders/vert.vert b/assets/shaders/vert.vert
deleted file mode 100644
index 57fa219..0000000
--- a/assets/shaders/vert.vert
+++ /dev/null
@@ -1,31 +0,0 @@
-#version 450
-
-layout(binding = 0) uniform UniformBufferObject {
- mat4 model;
- mat4 view;
- mat4 proj;
-} ubo;
-
-// vertex
-// layout(location = 0) in vec4 inColor;
-layout(location = 0) in vec3 inPosition;
-layout(location = 1) in vec3 inNorm;
-layout(location = 2) in vec2 inUV;
-
-// instance
-layout(location = 3) in mat4 instPosRotScale;
-
-// output
-layout(location = 0) out vec4 fragColor;
-layout(location = 1) out vec3 fragTexCoord;
-
-void main() {
- gl_Position =
- ubo.proj *
- ubo.view *
- ubo.model *
- instPosRotScale *
- vec4(inPosition, 1.0);
- fragColor = vec4(0.0, 0.0, 0.0, 0.0);
- fragTexCoord = vec3(inUV, 0);
-}