diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-08-21 21:45:38 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-08-21 21:45:38 -0400 |
| commit | 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 (patch) | |
| tree | eaddcd8a1f6f735dc6ea2fe3380e5fe1c90754e6 /Makefile | |
| parent | 77d547596c23d5878fee417d3aa0a3bf38037e65 (diff) | |
pke: embed shaders in executable
Diffstat (limited to 'Makefile')
| -rw-r--r-- | Makefile | 32 |
1 files changed, 16 insertions, 16 deletions
@@ -60,13 +60,25 @@ $(1): $(2) $(CC) -std=c2x -O3 -c $$< -o $$@ endef -FLG_PKE = -Isub/imgui -Isub/stb -Isub/cgltf -Isub/bullet3/src +FLG_PKE = -Iembed -Isub/imgui -Isub/stb -Isub/cgltf -Isub/bullet3/src FLG_EDT = $(FLG_PKE) -Isrc -Isub/msdfgen -Isub/msdf-atlas-gen FLG_MPL = $(FLG_PKE) -Isrc FLG_RUN = $(FLG_PKE) -Isrc FLG_TST = $(FLG_PKE) -Isrc +DST_SHADERS = \ + $(DIR_OBJ)/shaders/3d.frag.spv \ + $(DIR_OBJ)/shaders/3d.vert.spv \ + $(DIR_OBJ)/shaders/glyph.frag.spv \ + $(DIR_OBJ)/shaders/glyph.vert.spv \ + $(DIR_OBJ)/shaders/present.frag.spv \ + $(DIR_OBJ)/shaders/present.vert.spv \ + $(DIR_OBJ)/shaders/ui-base.frag.spv \ + $(DIR_OBJ)/shaders/ui-base.vert.spv \ + $(DIR_OBJ)/shaders/ui-txtr.frag.spv \ + FILES_BIN = \ + $(DST_SHADERS) \ assets/fonts/font-mannequin.png \ assets/fonts/font-mannequin.glyph \ @@ -86,24 +98,12 @@ $(foreach f,$(FILES_BIN_SAFE), \ ) \ ) -DST_SHADERS = \ - $(DIR_OBJ)/shaders/vertex.vert.spv \ - $(DIR_OBJ)/shaders/present.vert.spv \ - $(DIR_OBJ)/shaders/texture.frag.spv \ - $(DIR_OBJ)/shaders/present.frag.spv \ - $(DIR_OBJ)/shaders/glyph.vert.spv \ - $(DIR_OBJ)/shaders/glyph.frag.spv \ - $(DIR_OBJ)/shaders/ui-base.vert.spv \ - $(DIR_OBJ)/shaders/ui-base.frag.spv \ - $(DIR_OBJ)/shaders/ui-txtr.frag.spv \ - .PHONY: default default: options .WAIT $(DIR_OBJ)/libpke-editor.$(OBJ_EXT) $(DIR_OBJ)/libpke-example.$(LIB_EXT) $(DIR_EXE)/pke-runtime ; .PHONY: prepare prepare: config.h prepare: config.mk -prepare: $(FILES_BIN_GCH) prepare: mkdir -p $(DIR_EXE) mkdir -p $(DIR_OBJ)/shaders @@ -136,7 +136,7 @@ $(DIR_OBJ)/shaders/%.frag.spv: assets/shaders/%.frag | prepare $(DIR_OBJ)/%.$(OBJ_EXT) : src/%.c | prepare $(cc-command) $(FLG_PKE) -$(DIR_OBJ)/%.$(OBJ_EXT) : embed/%.c | prepare +$(DIR_OBJ)/%.$(OBJ_EXT) : embed/%.c | prepare $(FILES_BIN_GCH) $(cc-command) $(FLG_PKE) $(DIR_OBJ)/%.$(OBJ_EXT) : editor/%.c | prepare $(cc-command) $(FLG_PKE) @@ -145,7 +145,7 @@ $(DIR_OBJ)/%.$(OBJ_EXT) : tests/%.c | prepare $(DIR_OBJ)/%.$(OBJ_EXT) : src/%.cpp | prepare $(cxx-command) $(FLG_PKE) -$(DIR_OBJ)/%.$(OBJ_EXT) : embed/%.cpp | prepare +$(DIR_OBJ)/%.$(OBJ_EXT) : embed/%.cpp | prepare $(FILES_BIN_GCH) $(cxx-command) $(FLG_PKE) $(DIR_OBJ)/%.$(OBJ_EXT) : editor/%.cpp | prepare $(cxx-command) $(FLG_EDT) @@ -185,7 +185,6 @@ $(DIR_OBJ)/libmsdf-atlas-gen.$(LIB_EXT): prepare ar rc $@ sub/msdf-atlas-gen/$(DIR_OBJ)/*.$(OBJ_EXT) ranlib $@ -$(DIR_OBJ)/libpke.$(LIB_EXT): $(DST_SHADERS) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/arg-handler.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/asset-manager.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/audio.$(OBJ_EXT) @@ -195,6 +194,7 @@ $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/camera.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/dynamic-array.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/ecs.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/embedded-fonts.$(OBJ_EXT) +$(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/embedded-shaders.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/entities.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/font.$(OBJ_EXT) $(DIR_OBJ)/libpke.$(LIB_EXT): $(DIR_OBJ)/game-settings.$(OBJ_EXT) |
