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authorJonathan Bradley <jcb@pikum.xyz>2025-01-08 22:26:07 -0500
committerJonathan Bradley <jcb@pikum.xyz>2025-01-08 22:26:07 -0500
commit5845642965a1eebaec3a1d1126445ecb459688b8 (patch)
treed3c54bec229ac4dcf7c4af349e0383130a041752 /Makefile
parentb2548ba4ce295fcd94a50123fb543fac2ef2bc33 (diff)
first-pass replace cmake with make
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile267
1 files changed, 267 insertions, 0 deletions
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..cfef1ea
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,267 @@
+# pikul_two
+
+PROJ=pikul_two
+
+include config.mk
+
+#echo $@ : $(@F) : $< : $^
+define cc-bin-command
+ $(CC) -std=c2x -c -o $@ -DNDEBUG -O0 $(CFLAGS) $(INCS) $<
+endef
+define cc-dbg-command
+ $(CC) -std=c2x -c -o $@ -DDEBUG -g -O0 $(CFLAGS) $(INCS) $<
+endef
+define cxx-bin-command
+ $(CXX) -std=c++23 -c -o $@ -DNDEBUG -O0 $(CXXFLAGS) $(INCS) $<
+endef
+define cxx-dbg-command
+ $(CXX) -std=c++23 -c -o $@ -DDEBUG -g -O0 $(CXXFLAGS) $(INCS) $<
+endef
+
+FLG_PKE = -Isub/imgui -Isub/stb -Isub/cgltf -Isub/bullet3/src
+FLG_EDT = $(FLG_PKE) -Isrc
+
+DIR_OBJ=obj
+DIR_BIN=bin
+DIR_DBG=dbg
+DIR_SCR=scratch
+
+SRC = \
+ src/vendor/pkh_include.cpp \
+ src/arg-handler.cpp \
+ src/camera.cpp \
+ src/ecs.cpp \
+ src/entities.cpp \
+ src/event.cpp \
+ src/game.cpp \
+ src/game-settings.cpp \
+ src/helpers.cpp \
+ src/level-types.cpp \
+ src/level.cpp \
+ src/math-helpers.cpp \
+ src/dynamic-array.cpp \
+ src/asset-manager.cpp \
+ src/physics.cpp \
+ src/player-input.cpp \
+ src/plugins.cpp \
+ src/project.cpp \
+ src/project-settings.cpp \
+ src/static/cube.cpp \
+ src/thread_pool.cpp \
+ src/vendor/cgltf-include.cpp \
+ src/vendor/stb_image_include.cpp \
+ src/vendor/tinyfiledialogs/tinyfiledialogs.c \
+ src/window.cpp \
+
+DST_SHADERS = \
+ $(DIR_OBJ)/vertex.vert.spv \
+ $(DIR_OBJ)/present.vert.spv \
+ $(DIR_OBJ)/texture.frag.spv \
+ $(DIR_OBJ)/present.frag.spv \
+
+# Bullet3Collision/libBullet3Collision.a \
+ Bullet3Dynamics/libBullet3Dynamics.a \
+ Bullet3Geometry/libBullet3Geometry.a \
+ Bullet3OpenCL/libBullet3OpenCL_clew.a \
+ Bullet3Serialize/Bullet2FileLoader/libBullet2FileLoader.a \
+ BulletInverseDynamics/libBulletInverseDynamics.a \
+ BulletSoftBody/libBulletSoftBody.a \
+
+# DST_BULLET = \
+ BulletDynamics/libBulletDynamics.so.3.25 \
+ BulletCollision/libBulletCollision.so.3.25 \
+ LinearMath/libLinearMath.so.3.25 \
+ Bullet3Common/libBullet3Common.so.3.25 \
+
+# TMP_BULLET = $(notdir $(DST_BULLET))
+# DST_BULLET_BIN = $(TMP_BULLET:%.so.3.25=$(DIR_BIN)/%.so.3.25)
+# DST_BULLET_DBG = $(TMP_BULLET:%.so.3.25=$(DIR_DBG)/%.so.3.25)
+
+DST_BULLET = \
+ BulletDynamics/libBulletDynamics.a \
+ BulletCollision/libBulletCollision.a \
+ LinearMath/libLinearMath.a \
+ Bullet3Common/libBullet3Common.a \
+
+DST_BULLET_BIN = $(TMP_BULLET:%.a=$(DIR_BIN)/src/bullet3/%.a)
+DST_BULLET_DBG = $(TMP_BULLET:%.a=$(DIR_DBG)/src/bullet3/%.a)
+
+SRC_C = $(filter %.c,$(SRC))
+SRC_CXX = $(filter %.cpp,$(SRC))
+OBJ = $(SRC_C:%.c=%.o)
+SOBJ = $(SRC_C:%.c=%.so)
+CXXOBJ = $(SRC_CXX:%.cpp=%.o)
+CXXSOBJ = $(SRC_CXX:%.cpp=%.so)
+TMP_OUT_OBJ = $(notdir $(OBJ))
+TMP_OUT_SOBJ = $(notdir $(SOBJ))
+TMP_OUT_CXXOBJ = $(notdir $(CXXOBJ))
+TMP_OUT_CXXSOBJ = $(notdir $(CXXSOBJ))
+OUT_OBJ = $(TMP_OUT_OBJ:%.o=$(DIR_OBJ)/%.o)
+OUT_SOBJ = $(TMP_OUT_SOBJ:%.so=$(DIR_OBJ)/%.so)
+OUT_CXXOBJ = $(TMP_OUT_CXXOBJ:%.o=$(DIR_OBJ)/%.o)
+OUT_CXXSOBJ = $(TMP_OUT_CXXSOBJ:%.so=$(DIR_OBJ)/%.so)
+
+.PHONY: prepare
+prepare:
+ mkdir -p $(DIR_BIN) $(DIR_DBG) $(DIR_OBJ) $(DIR_DBG)/bullet3 $(DIR_BIN)/bullet3
+ mkdir -p $(DIR_BIN)/bullet3 $(DIR_BIN)/assets/shaders
+ mkdir -p $(DIR_DBG)/bullet3 $(DIR_DBG)/assets/shaders
+
+.PHONY: options
+options: prepare .WAIT
+ @echo "$(PROJ)" build options:
+ @echo "CFLAGS = $(CFLAGS)"
+ @echo "CXXFLAGS = $(CXXFLAGS)"
+ @echo "LDFLAGS = $(LDFLAGS)"
+ @echo "CC = $(CC)"
+ @echo "CXX = $(CXX)"
+
+config.h:
+ cp config.def.h $@
+
+%.h: ;
+
+$(SRC_C): config.h config.mk
+$(SRC_CXX): config.h config.mk
+
+$(DIR_OBJ)/%.o: sub/imgui/%.cpp
+ $(cxx-bin-command) -Isub/imgui
+$(DIR_OBJ)/%.so: sub/imgui/%.cpp
+ $(cxx-dbg-command) -Isub/imgui
+$(DIR_OBJ)/%.o: sub/imgui/backends/%.cpp
+ $(cxx-bin-command) -Isub/imgui
+$(DIR_OBJ)/%.so: sub/imgui/backends/%.cpp
+ $(cxx-dbg-command) -Isub/imgui
+$(DIR_OBJ)/%.o: sub/imgui/misc/cpp/%.cpp
+ $(cxx-bin-command) -Isub/imgui
+$(DIR_OBJ)/%.so: sub/imgui/misc/cpp/%.cpp
+ $(cxx-dbg-command) -Isub/imgui
+
+$(DIR_OBJ)/%.vert.spv: assets/shaders/%.vert
+ $(GLSLC) $^ -o $@
+ cp $@ $(DIR_BIN)/assets/shaders
+ cp $@ $(DIR_DBG)/assets/shaders
+$(DIR_OBJ)/%.frag.spv: assets/shaders/%.frag
+ $(GLSLC) $^ -o $@
+ cp $@ $(DIR_BIN)/assets/shaders
+ cp $@ $(DIR_DBG)/assets/shaders
+
+$(DIR_OBJ)/%.o : src/%.c
+ $(cc-bin-command) $(FLG_PKE)
+$(DIR_OBJ)/%.so : src/%.c
+ $(cc-dbg-command) $(FLG_PKE)
+$(DIR_OBJ)/%.o : src/vendor/tinyfiledialogs/%.c
+ $(cc-bin-command) $(FLG_PKE)
+$(DIR_OBJ)/%.so : src/vendor/tinyfiledialogs/%.c
+ $(cc-dbg-command) $(FLG_PKE)
+
+$(DIR_OBJ)/%.o : src/%.cpp
+ $(cxx-bin-command) $(FLG_PKE)
+$(DIR_OBJ)/%.so : src/%.cpp
+ $(cxx-dbg-command) $(FLG_PKE)
+$(DIR_OBJ)/%.o : src/static/%.cpp
+ $(cxx-bin-command) $(FLG_PKE)
+$(DIR_OBJ)/%.so : src/static/%.cpp
+ $(cxx-dbg-command) $(FLG_PKE)
+$(DIR_OBJ)/%.o : src/vendor/%.cpp
+ $(cxx-bin-command) $(FLG_PKE)
+$(DIR_OBJ)/%.so : src/vendor/%.cpp
+ $(cxx-dbg-command) $(FLG_PKE)
+$(DIR_OBJ)/%.o : editor/%.cpp
+ $(cxx-bin-command) $(FLG_EDT)
+$(DIR_OBJ)/%.so : editor/%.cpp
+ $(cxx-dbg-command) $(FLG_EDT)
+
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_demo.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_draw.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_tables.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_widgets.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_impl_glfw.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_impl_vulkan.o
+$(DIR_BIN)/libImgui.a: $(DIR_OBJ)/imgui_stdlib.o
+ ar rc $@ $^
+ ranlib $@
+
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_demo.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_draw.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_tables.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_widgets.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_impl_glfw.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_impl_vulkan.so
+$(DIR_DBG)/libImgui.a: $(DIR_OBJ)/imgui_stdlib.so
+ ar rc $@ $^
+ ranlib $@
+
+$(DIR_BIN)/libBullet3.a:
+ $(CMAKE) \
+ -DCMAKE_C_FLAGS:STRING="" \
+ -DCMAKE_CXX_FLAGS:STRING="" \
+ -DCMAKE_BUILD_TYPE:STRING=Release \
+ -DBUILD_BULLET2_DEMOS:BOOL=0 \
+ -DBUILD_CPU_DEMOS:BOOL=0 \
+ -DBUILD_UNIT_TESTS:BOOL=0 \
+ -DBUILD_OPENGL3_DEMOS:BOOL=0 \
+ -DBUILD_EXTRAS:BOOL=0 \
+ -DINSTALL_EXTRA_LIBS:BOOL=0 \
+ -DINSTALL_LIBS:BOOL=1 \
+ -DINSTALL_CMAKE_FILES:BOOL=0 \
+ -DPOSITION_INDEPENDENT_CODE:BOOL=0 \
+ -Hsub/bullet3 -B$(DIR_BIN)/bullet3 -G "Unix Makefiles"
+ $(CMAKE) --build $(DIR_BIN)/bullet3 --target BulletDynamics BulletCollision LinearMath Bullet3Common
+ ar rc $@ $(DST_BULLET_BIN)
+ # touch $@
+
+
+# -LAH to show all cmake variables
+
+#
+# ar rc $@ sub/bullet3/build3/gmake/obj/x64/Debug/Bullet3Collision/*.o
+# ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/Bullet3Common/*.o
+# ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/BulletCollision/*.o
+# ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/BulletDynamics/*.o
+# ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/LinearMath/*.o
+$(DIR_DBG)/libBullet3.a:
+ (cd sub/bullet3/build3 && ./premake4_linux64 gmake)
+ ${MAKE} no-demos=1 no-extras=1 no-test=1 config=debug64 -j$$((`nproc`-1)) -C sub/bullet3/build3/gmake \
+ BulletCollision Bullet3Collision BulletDynamics LinearMath Bullet3Common
+ ar r $@ sub/bullet3/build3/gmake/obj/x64/Debug/*/*.o
+ ranlib $@
+
+$(DIR_BIN)/libpke.a: $(DST_SHADERS)
+$(DIR_BIN)/libpke.a: $(OUT_OBJ) $(OUT_CXXOBJ)
+$(DIR_BIN)/libpke.a:
+ ar rc $@ $(filter %.o,$^)
+ ranlib $@
+
+$(DIR_DBG)/libpke.a: $(DST_SHADERS)
+$(DIR_DBG)/libpke.a: $(OUT_SOBJ) $(OUT_CXXSOBJ)
+$(DIR_DBG)/libpke.a:
+ ar rc $@ $(filter %.so,$^)
+ ranlib $@
+
+# $(DST_BULLET_BIN) -L$(PWD)/bin -L$(PWD)/obj
+# $(DIR_BIN)/pke-editor: $(DIR_OBJ)/main.o $(DIR_OBJ)/editor.o
+$(DIR_BIN)/pke-editor: $(DIR_OBJ)/main.o $(DIR_OBJ)/editor.o
+$(DIR_BIN)/pke-editor: $(DIR_BIN)/libpke.a
+ $(CXX) -v -o $@ -O3 $(CXXFLAGS) $(LDFLAGS) $(FLG_EDT) $^ -Wl,-v
+
+$(DIR_DBG)/pke-editor: $(DIR_DBG)/libpke.a $(DIR_DBG)/libImgui.a $(DIR_DBG)/libBullet3.a
+$(DIR_DBG)/pke-editor: $(DIR_OBJ)/main.so $(DIR_OBJ)/editor.so
+ @echo $^
+ $(CXX) -v -std=c++23 $(INCS) $^ $(LDFLAGS) $(CXXFLAGS) -g -Os $(FLG_EDT) -o $@
+
+# pke-dbg:
+
+.PHONY: print
+print:
+ @echo $(DST_SHADERS)
+
+.PHONY: clean
+clean:
+ rm -rf .cache
+ rm -f *.o *.so *.plist config.h
+ rm -rf $(DIR_BIN) $(DIR_OBJ) $(DIR_DBG)
+
+.PHONY: dist install uninstall