diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-02-04 19:16:17 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-02-04 19:16:17 -0500 |
| commit | 2d965b6c8c78bd1854b6976851bafd183d74eae7 (patch) | |
| tree | 3e133d103e161ad8078da353a85785276175aeac | |
| parent | 47d3d48ad76d6a4e40da1d945cbc8940ae2922c7 (diff) | |
shader: rename variable
| -rw-r--r-- | assets/shaders/glyph.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/glyph.frag b/assets/shaders/glyph.frag index 90186a3..ad9a6d1 100644 --- a/assets/shaders/glyph.frag +++ b/assets/shaders/glyph.frag @@ -8,7 +8,7 @@ layout(location = 4) in float in_width; layout(location = 0) out vec4 out_color; -layout(binding = 1) uniform sampler2D mtsdfSampler; +layout(binding = 0) uniform sampler2D mtsdf_sampler; float median(float r, float g, float b) { return max(min(r, g), min(max(r, g), b)); @@ -16,7 +16,7 @@ float median(float r, float g, float b) { void main() { vec2 atlas_coord = (in_uv - in_sprite_region.xy) / in_sprite_region.zw; - vec4 msd = texture(mtsdfSampler, atlas_coord); + vec4 msd = texture(mtsdf_sampler, atlas_coord); float sd = median(msd.r, msd.g, msd.b); float screenPxDistance = in_width * (sd - 0.5); float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0); |
