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authorJonathan Bradley <jcb@pikum.xyz>2025-02-04 19:16:17 -0500
committerJonathan Bradley <jcb@pikum.xyz>2025-02-04 19:16:17 -0500
commit2d965b6c8c78bd1854b6976851bafd183d74eae7 (patch)
tree3e133d103e161ad8078da353a85785276175aeac
parent47d3d48ad76d6a4e40da1d945cbc8940ae2922c7 (diff)
shader: rename variable
-rw-r--r--assets/shaders/glyph.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/shaders/glyph.frag b/assets/shaders/glyph.frag
index 90186a3..ad9a6d1 100644
--- a/assets/shaders/glyph.frag
+++ b/assets/shaders/glyph.frag
@@ -8,7 +8,7 @@ layout(location = 4) in float in_width;
layout(location = 0) out vec4 out_color;
-layout(binding = 1) uniform sampler2D mtsdfSampler;
+layout(binding = 0) uniform sampler2D mtsdf_sampler;
float median(float r, float g, float b) {
return max(min(r, g), min(max(r, g), b));
@@ -16,7 +16,7 @@ float median(float r, float g, float b) {
void main() {
vec2 atlas_coord = (in_uv - in_sprite_region.xy) / in_sprite_region.zw;
- vec4 msd = texture(mtsdfSampler, atlas_coord);
+ vec4 msd = texture(mtsdf_sampler, atlas_coord);
float sd = median(msd.r, msd.g, msd.b);
float screenPxDistance = in_width * (sd - 0.5);
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);