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#include <csignal>
#include <pke/pke.hpp>
#include "pke-at.hpp"
struct PKEPluginInterface pke_at_plugin {
.OnInit = pke_at_init,
.OnTick = pke_at_tick,
.OnTeardown = pke_at_teardown,
.OnImGuiRender = nullptr,
.PkeEntityInterface = nullptr,
.PkeEntityInterfaceCount = 0,
};
void signal_handler(int signal_num) {
fprintf(stdout, "Received signal: %d - shutting down\n", signal_num);
pkeSettings.isGameRunning = false;
}
int main(int argc, char *argv[]) {
signal(SIGTERM, signal_handler);
fprintf(stdout, "PKE_AT ENTERING\n");
PkeArgs_Parse(argc, argv);
pke_game_main_init({}, argv[0], &pke_at_plugin, 1);
pke_game_main_load();
pke_game_main_run();
pke_game_main_teardown();
fprintf(stdout, "PKE_AT EXITING\n");
return 0;
}
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