#include "scene.hpp" #include "bucketed-array.hpp" #include "ecs.hpp" #include "serialization.hpp" #include "game-settings.hpp" #include #include #include struct pke_scene_master { BucketContainer bc; } scene_mstr; void pke_scene_master_init() { Buckets_Init(scene_mstr.bc); } void pke_scene_master_teardown() { Buckets_Destroy(scene_mstr.bc); } pke_scene *pke_scene_create(const char *scene_name) { NULL_CHAR_ARR(safe_scene_name, SCENE_NAME_MAX_LEN); size_t offset; std::filesystem::path p(scene_name); sprintf(safe_scene_name, "%.15s", p.stem().c_str()); struct pke_scene *scene = pke_scene_get_by_name(safe_scene_name); if (scene != nullptr) { fprintf(stderr, "[pke_scene_create] failed to create scene: pke_scene::name already in use."); return nullptr; } SceneHandle scene_handle = Buckets_NewHandle(scene_mstr.bc); if (scene_handle == SceneHandle_MAX) { fprintf(stderr, "[pke_scene_create] failed to get new scene handle from BucketContainer."); return nullptr; } scene = &scene_mstr.bc.buckets[scene_handle.bucketIndex][scene_handle.itemIndex]; ECS_CreateEntity(scene); scene->scene_handle = scene_handle; offset = (strlen(safe_scene_name) > SCENE_NAME_MAX_LEN ? strlen(safe_scene_name) - SCENE_NAME_MAX_LEN : 0); for (int i = 0; i < SCENE_NAME_MAX_LEN; ++i) { scene->name[i] = safe_scene_name[i + offset]; } return scene; } struct pke_scene *pke_scene_get_by_handle(SceneHandle scene_handle) { return &scene_mstr.bc.buckets[scene_handle.bucketIndex][scene_handle.itemIndex]; } // TODO remove me? Need to decide if we always read from files or if we should have a serialized representation of a scene struct pke_scene *pke_scene_get_by_path(const char *file_path) { std::ifstream f(file_path); if (!f.is_open()) { fprintf(stderr, "[pke_scene_get_by_name] Scene not found in memory nor filesystem: '%s'\n", file_path); return nullptr; } srlztn_deserialize_helper *h = pke_deserialize_init(pkeSettings.mem.bkt); h->i = &f; h->scene = pke_scene_create(file_path); pke_deserialize_file_scene(h); pke_deserialize_teardown(h); return h->scene; } struct pke_scene *pke_scene_get_by_name(const char *scene_name) { assert(scene_name != nullptr); NULL_CHAR_ARR(safe_name, SCENE_NAME_MAX_LEN + 1); strncpy(safe_name, scene_name, SCENE_NAME_MAX_LEN + 1); pk_handle_bucket_index_T b; pk_handle_item_index_T i, ii; for (b = 0; b < scene_mstr.bc.pkeHandle.bucketIndex + 1; ++b) { ii = scene_mstr.bc.pkeHandle.bucketIndex == b ? scene_mstr.bc.pkeHandle.itemIndex : scene_mstr.bc.limits.itemIndex; for (i = 0; i < ii; ++i) { if (memcmp(safe_name, scene_mstr.bc.buckets[b][i].name, PK_MIN(strlen(safe_name), SCENE_NAME_MAX_LEN)) == 0) { return &scene_mstr.bc.buckets[b][i]; } } } return nullptr; } pk_handle_bucket_index_T pke_scene_get_bucket_count() { return scene_mstr.bc.pkeHandle.bucketIndex + 1; } struct pke_scene *pke_scene_get_scenes(pk_handle_bucket_index_T bucket_index, pk_handle_item_index_T *item_count) { assert(bucket_index <= scene_mstr.bc.pkeHandle.bucketIndex); assert(item_count != nullptr); *item_count = bucket_index == scene_mstr.bc.pkeHandle.bucketIndex ? scene_mstr.bc.pkeHandle.itemIndex : scene_mstr.bc.limits.itemIndex; return scene_mstr.bc.buckets[bucket_index]; } void pke_scene_remove(SceneHandle handle) { pke_scene *scn = pke_scene_get_by_handle(handle); assert(scn != nullptr && "[pke_scene_remove] Failed to find scene by requested SceneHandle"); // TODO mark bucket slot as open ECS_MarkForRemoval(scn); for (long i = 0; i < scn->cameras.next; ++i) { PkeCamera_Destroy(scn->cameras[i]); } if (scn->file_path.reserved > 0) { pk_delete(scn->file_path.val, scn->file_path.reserved); } scn->file_path = {}; scn->name[0] = '\0'; scn->scene_handle = SceneHandle_MAX; pk_arr_reset(&scn->cameras); } void pke_scene_register_camera(SceneHandle scene_handle, CameraHandle cameraHandle) { assert(scene_handle != SceneHandle_MAX); assert(cameraHandle != CameraHandle_MAX); pke_scene *scene = pke_scene_get_by_handle(scene_handle); assert(scene != nullptr && "Failed to find scene by requested SceneHandle"); pk_arr_append(&scene->cameras, &cameraHandle); }