#ifndef PKE_SCENE_TYPES_HPP #define PKE_SCENE_TYPES_HPP #include "components.hpp" #include "pk.h" const uint8_t SCENE_NAME_MAX_LEN = 16; #define pke_scene_name_printf_format "%16s" struct pke_scene : public Entity_Base { pk_str file_path = {}; char name[SCENE_NAME_MAX_LEN] = {'\0'}; SceneHandle scene_handle = SceneHandle_MAX; }; #endif /* PKE_SCENE_TYPES_HPP */