#ifndef PKE_MATH_HELPERS_HPP #define PKE_MATH_HELPERS_HPP #include "vendor/glm_include.hpp" #include #include #include void GlmToBullet(const glm::vec3 &vec, btVector3 &btVec); void GlmToBullet(const glm::quat &quat, btQuaternion &btQuat); void BulletToGlm(const btVector3 &vec, glm::vec3 &glmVec); void BulletToGlm(const btQuaternion &quat, glm::quat &glmQuat); void BulletToGlm(const btTransform &trans, glm::mat4 &glmMat4); #endif /* PKE_MATH_HELPERS_HPP */