#ifndef PKE_GAME_HPP #define PKE_GAME_HPP #include "window-types.hpp" void Game_Main(PKEWindowProperties *windowProps); void Game_Init(); void Game_Tick(double delta); void Game_Teardown(); void Game_SaveSceneFile(const char *); void Game_LoadSceneFile(const char *); #endif /* PKE_GAME_HPP */