#ifndef PKE_GAME_HPP #define PKE_GAME_HPP #include "game-settings.hpp" #include "window-types.hpp" void Game_Main(PKEWindowProperties windowProps, const char *executablePath); void Game_Init(); void Game_Tick(double delta); void Game_Teardown(); void Game_RecordImGui(); void Game_SaveSceneFile(const char *); void Game_LoadSceneFile(const char *); #endif /* PKE_GAME_HPP */