#include "game.hpp" #include "imgui.h" GameSettings pkeSettings{}; const uint64_t consoleBufferCount = 30; const uint64_t consoleLineLength = 128; char consoleBuffer[consoleBufferCount][consoleLineLength]; long consoleBufferIndex = 0; void Game_Tick(double delta) { /* * ECS_Tick() gets called first because it updates the public * `EntitiesToBeRemoved` for all other ticks to use. */ ECS_Tick(delta); } void RecordImGuiConsole(bool *pOpen) { static bool scrollToBottom = true; if (!ImGui::Begin("Console", pOpen)) { ImGui::End(); return; } ImVec2 region = ImGui::GetContentRegionAvail(); region.y -= 27; if (ImGui::BeginListBox("##ConsoleHistory", region)) { for (long i = consoleBufferIndex + 1; i < consoleBufferCount; ++i) { ImGui::Text("%s", consoleBuffer[i]); } for (long i = 0; i < consoleBufferIndex; ++i) { ImGui::Text("%s", consoleBuffer[i]); } if (scrollToBottom) ImGui::SetScrollHereY(1); scrollToBottom = false; ImGui::EndListBox(); } ImGui::Separator(); if (ImGui::InputText("##ConsoleInput", consoleBuffer[consoleBufferIndex], consoleLineLength, ImGuiInputTextFlags_EnterReturnsTrue)) { // TODO parse and execute. scrollToBottom = true; consoleBufferIndex = (consoleBufferIndex + 1) % consoleBufferCount; memset(consoleBuffer[consoleBufferIndex], '\0', consoleLineLength); } auto flags = (ImGuiFocusedFlags_ChildWindows); if (ImGui::IsWindowFocused(flags) && !ImGui::IsAnyItemFocused() && !ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseClicked(ImGuiMouseButton_Left, true)) { ImGui::SetKeyboardFocusHere(-1); } ImGui::End(); } void RecordImGuiEditor() { RecordImGuiConsole(&pkeSettings.isShowingEditor); } void Game_Init() { for (long i = 0; i < consoleBufferCount; ++i) { memset(consoleBuffer[i], '\0', consoleLineLength); } Event_RegisterCallback("RenderImGui", RecordImGuiEditor); }