#include "camera.hpp" PkeCamera NullCamera { .pos = glm::vec3(3.f, 3.f, 3.f), .rot = glm::quat(1.f, 0.f, 0.f, 0.f), .target = glm::vec3(0.f), .type = PKE_CAMERA_TYPE_ORTHOGONAL, .orientation = PKE_CAMERA_ORIENTATION_TARGET, .stale = PKE_CAMERA_STALE_ALL, }; PkeCamera *ActiveCamera = &NullCamera;