#include "audio-impl-shared.hpp" float pke_audio_fx_reverb(float *buffer, int64_t buffer_len, int64_t buffer_idx, pke_audio_fx_params_reverb *params) { if (buffer_idx == 0) return 0.f; if (buffer_idx >= buffer_len) return 0.f; // simple feedback return buffer[buffer_idx - 1] * params->reverb_strength; } float pke_audio_fx_delay(float *buffer, int64_t buffer_len, int64_t buffer_idx, pke_audio_fx_params_delay *params) { if (buffer_idx >= buffer_len) return 0.f; assert ((buffer_idx - params->delay_frames) >= 0); // if (params->delay_frames > buffer_len) return 0.f; return buffer[buffer_idx - params->delay_frames]; } float pke_audio_fx_low_pass_filter(float *buffer, int64_t buffer_len, int64_t buffer_idx, pke_audio_fx_params_low_pass_filter *params) { if (buffer_idx >= buffer_len) return 0.f; float rc = 1.f / std::numbers::pi * 2.0 * params->cutoff_freq; float dt = 1.f / PKE_AUDIO_BITRATE; float alpha = dt / (rc + dt); params->prev_output = (alpha * buffer[buffer_idx]) + ((1.f - alpha) * params->prev_output); return params->prev_output; }