#include #include "arg-handler.hpp" #include "game.hpp" #include "game-settings.hpp" void signal_handler(int signal_num) { fprintf(stdout, "Received signal: %d - shutting down\n", signal_num); pkeSettings.isGameRunning = false; } int main(int argc, char *argv[]) { signal(SIGTERM, signal_handler); fprintf(stdout, "PKE_RUNTIME ENTERING\n"); PkeArgs_Parse(argc, argv); Game_Main({}); fprintf(stdout, "PKE_RUNTIME EXITING\n"); return 0; }