#include #include "plugins.hpp" #include "event.hpp" #include "game.hpp" #include "game-settings.hpp" #include "window-types.hpp" void signal_handler(int signal_num) { fprintf(stdout, "Received signal: %d - shutting down\n", signal_num); pkeSettings.isGameRunning = false; } int main(int argc, char *argv[]) { signal(SIGTERM, signal_handler); fprintf(stdout, "PKE_EDITOR ENTERING\n"); Game_Main({}, argv[0]); fprintf(stdout, "PKE_EDITOR EXITING\n"); return 0; }