#include "editor.hpp" #include "project.hpp" #include "thread_pool.hpp" #include "game.hpp" #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" #include "math-helpers.hpp" #include "camera.hpp" #include "entities.hpp" #include "game-settings.hpp" #include "player-input.hpp" #include "window.hpp" #include "vendor/glm_include.hpp" #include "vendor/tinyfiledialogs//tinyfiledialogs.h" #include "imgui.h" #include #include #include #ifdef WIN32 // TODO #else #include #include #endif const char* const dbgCtrl_CameraLeft = "debug-camera-left"; const char* const dbgCtrl_CameraRight = "debug-camera-right"; const char* const dbgCtrl_CameraForward = "debug-camera-forward"; const char* const dbgCtrl_CameraBack = "debug-camera-back"; const char* const dbgCtrl_CameraUp = "debug-camera-up"; const char* const dbgCtrl_CameraDown = "debug-camera-down"; const char* const dbgCtrl_CameraRotCC = "debug-camera-rot-counter-clockwise"; const char* const dbgCtrl_CameraRotC = "debug-camera-rot-clockwise"; const char* const dbgCtrl_CameraRot = "debug-camera-rot"; const char* const dbgCtrl_CameraButtonMask = "debug-camera-button-mask"; const char* const dbgCtrl_SelectHovered = "debug-select-hovered"; const char* const dbgCtrl_ClearSelection = "debug-clear-selection"; ThreadPoolHandle threadPoolHandle = ThreadPoolHandle_MAX; PkeCamera cameraDbg { .pos = glm::vec3(4.f, 4.f, 4.f), .rot = glm::quat(1.f, 0.f, 0.f, 0.f), .target = glm::vec3(0.f), .type = PKE_CAMERA_TYPE_PERSPECTIVE, .orientation = PKE_CAMERA_ORIENTATION_FREE, .stale = PKE_CAMERA_STALE_ALL, }; InputActionSetHandle debugControlsHandle = InputActionSetHandle_MAX; bool shouldSetupEditor = true; bool shouldDisableEditor = false; bool shouldRebuildProjectDir = true; struct EntityTypeInstanceCreateInfo { EntityHandle entityTypeEntityHandle; }; DynArray entityInstancesToCreate{16}; EntityHandle selectedEntity = EntityHandle_MAX; EntityHandle hoveredEntity = EntityHandle_MAX; bool shouldCreateEntityType = false; EntityType entityTypeToCreate{}; CameraHandle selectedCamera = CameraHandle_MAX; char *sceneName = nullptr; bool shouldOpenLoadSceneDialog = false; bool shouldOpenSaveSceneDialog = false; bool shouldLoadScene = false; bool shouldSaveScene = false; bool shouldSaveProjectFile = false; bool shouldRunCurrentScene = false; bool subProgramRunning = false; glm::vec3 unproject(glm::vec3 windowCoords) { double xDevNorm = (2.0f * windowCoords.x) / Extent.width - 1.0f; double yDevNorm = 1.0f - (2.0f * windowCoords.y) / Extent.height; yDevNorm *= -1; glm::vec4 clipCoords(xDevNorm, yDevNorm, windowCoords.z, 1.f); glm::vec4 rayEye = glm::inverse(UBO.proj) * clipCoords; glm::vec4 worldCoords = glm::inverse(UBO.model) * glm::inverse(UBO.view) * rayEye; if (std::abs(0.0f - worldCoords.w) > 0.00001f) { worldCoords *= 1.0f / worldCoords.w; } return glm::vec3(worldCoords); } void PkeEditor_Tick(double delta) { if (shouldRunCurrentScene) { shouldRunCurrentScene = false; subProgramRunning = true; PkeThreads_Enqueue(threadPoolHandle, std::packaged_task( [] { auto pid = fork(); if (pid == 0) { const char *argv[] = { NULL, }; int status = execvp("pke_runtime", const_cast(argv)); fprintf(stderr, "pke_runtime exited with a status of %i\n", status); subProgramRunning = false; } else { int status; waitpid(pid, &status, 0); fprintf(stdout, "pke_runtime exited cleanly with a status of %i\n", status); subProgramRunning = false; } })); } if (shouldSetupEditor) { PkeEditor_Setup(); } if (shouldDisableEditor) { PkeEditor_Teardown(); } if (shouldSaveProjectFile) { PkeProject_Save(); } if (shouldOpenLoadSceneDialog) { shouldOpenLoadSceneDialog = false; PkeThreads_Enqueue(threadPoolHandle, std::packaged_task( [] { const char * patterns[1] = {"*.pstf"}; char *selectedScene = tinyfd_openFileDialog(nullptr, "cafebabe.pstf", 1, patterns, "Pke Scene Text File", 0); if (selectedScene != nullptr) { sceneName = selectedScene; shouldLoadScene = true; } })); } if (shouldLoadScene && sceneName) { shouldLoadScene = false; Game_LoadSceneFile(sceneName); } if (shouldSaveScene && sceneName) { shouldSaveScene = false; Game_SaveSceneFile(sceneName); } if (EntitiesToBeRemoved.Has(selectedEntity)) { selectedEntity = EntityHandle_MAX; } if (EntitiesToBeRemoved.Has(hoveredEntity)) { hoveredEntity = EntityHandle_MAX; } bool imGuiHovered = ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow); if (selectedEntity != EntityHandle_MAX && !imGuiHovered) { auto holder = PkeInput_Query(dbgCtrl_ClearSelection); if (holder.type != InputEventHash{0}) { const PkeMouseButtonEvent *mbEvent = static_cast(holder.ptr); if (mbEvent->isPressed) { selectedEntity = EntityHandle_MAX; } } } // raycast for hovering hoveredEntity = EntityHandle_MAX; if (!imGuiHovered) { double xMousePos, yMousePos; if (pkeSettings.editorSettings.isUsingDebugCamera) { xMousePos = Extent.width / 2.0; yMousePos = Extent.height / 2.0; } else { glfwGetCursorPos(window, &xMousePos, &yMousePos); } glm::vec3 fromCoords{unproject(glm::vec3(xMousePos, yMousePos, -1.f))}; glm::vec3 toCoords{unproject(glm::vec3(xMousePos, yMousePos, 1.f))}; btVector3 rayOrigin{}; btVector3 rayDestination{}; GlmToBullet(fromCoords, rayOrigin); GlmToBullet(toCoords, rayDestination); btCollisionWorld::ClosestRayResultCallback rayResult{rayOrigin, rayDestination}; rayResult.m_flags |= btTriangleRaycastCallback::kF_FilterBackfaces; BtDynamicsWorld->rayTest(rayOrigin, rayDestination, rayResult); if (rayResult.hasHit()) { EntityHandle_T hoveredEntity_T{reinterpret_cast(rayResult.m_collisionObject->getUserPointer())}; hoveredEntity = EntityHandle{hoveredEntity_T}; } } if (hoveredEntity != EntityHandle_MAX) { auto holder = PkeInput_Query(dbgCtrl_SelectHovered); if (holder.type != InputEventHash{0}) { const PkeMouseButtonEvent *mbEvent = static_cast(holder.ptr); if (mbEvent->isPressed) { selectedEntity = hoveredEntity; } } } EntityHandle focusedHandle = selectedEntity != EntityHandle_MAX ? selectedEntity : hoveredEntity; if (focusedHandle != EntityHandle_MAX) { const auto *inst = ECS_GetInstance(focusedHandle); const auto *grBinds = ECS_GetGrBinds(inst->grBindsHandle); pkeDebugHitbox.instanceBuffer = grBinds->instanceBuffer; pkeDebugHitbox.instanceStartingIndex = inst->index; } else { pkeDebugHitbox.instanceBuffer = VK_NULL_HANDLE; pkeDebugHitbox.instanceStartingIndex = 0; } if (shouldCreateEntityType) { assert(entityTypeToCreate.entityHandle == EntityHandle_MAX); // TODO this needs to be more elegant int64_t existingEntityTypeIndex = EntityType_FindByTypeCode(entityTypeToCreate.entityTypeCode); if (existingEntityTypeIndex == -1) { entityTypeToCreate.entityHandle = ECS_CreateEntity(); EntityType_Load(entityTypeToCreate); GlobalEntityTypes.Push(entityTypeToCreate); } entityTypeToCreate = EntityType{}; shouldCreateEntityType = false; } while (entityInstancesToCreate.Count() > 0) { auto createInfo = entityInstancesToCreate.Pop(); // TODO needs to be more elegant int64_t etIndex = EntityType_FindByEntityHandle(createInfo.entityTypeEntityHandle); auto &et = GlobalEntityTypes[etIndex]; EntityHandle newEntity = ECS_CreateEntity(); auto &compInst = ECS_CreateInstance(newEntity, createInfo.entityTypeEntityHandle); compInst.physicsLayer = et.bt.startingCollisionLayer; compInst.physicsMask = et.bt.startingCollisionMask; btVector3 localInertia(0, 0, 0); et.bt.shape->calculateLocalInertia(et.bt.startingMass, localInertia); btTransform posRot{}; posRot.setIdentity(); compInst.bt.motionState = Pke_New(MemBkt_Bullet); new (compInst.bt.motionState) btDefaultMotionState(posRot); compInst.bt.rigidBody = Pke_New(MemBkt_Bullet); new (compInst.bt.rigidBody) btRigidBody(et.bt.startingMass, compInst.bt.motionState, et.bt.shape, localInertia); compInst.bt.rigidBody->setLinearVelocity(btVector3(0,0,0)); compInst.bt.rigidBody->setAngularVelocity(btVector3(0,0,0)); compInst.bt.rigidBody->getCollisionShape()->setLocalScaling(btVector3(1, 1, 1)); BtDynamicsWorld->addRigidBody(compInst.bt.rigidBody); compInst.bt.rigidBody->getBroadphaseProxy()->m_collisionFilterGroup = static_cast(et.bt.startingCollisionLayer); compInst.bt.rigidBody->getBroadphaseProxy()->m_collisionFilterMask = static_cast(et.bt.startingCollisionMask); compInst.bt.rigidBody->setUserPointer(reinterpret_cast(compInst.entHandle)); } PkeInputEventHolder holder = PkeInput_Query(dbgCtrl_CameraButtonMask); if (holder.type != InputEventHash{0}) { PkeMouseButtonEvent *toggleCameraMovement; toggleCameraMovement = static_cast(holder.ptr); if (toggleCameraMovement->thisTick) { if (toggleCameraMovement->isPressed && pkeSettings.editorSettings.isUsingDebugCamera == false) { pkeSettings.editorSettings.isUsingDebugCamera = true; glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); selectedCamera = CameraHandle_MAX; if (ActiveCamera != &cameraDbg) { cameraDbg.pos = ActiveCamera->pos; if (ActiveCamera->orientation == cameraDbg.orientation) { cameraDbg.rot = ActiveCamera->rot; } else { cameraDbg.rot = glm::quat(UBO.view); } cameraDbg.stale = PKE_CAMERA_STALE_ALL; ActiveCamera = &cameraDbg; } } else if (toggleCameraMovement->isPressed && pkeSettings.editorSettings.isUsingDebugCamera == true) { pkeSettings.editorSettings.isUsingDebugCamera = false; glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); } } } if (pkeSettings.editorSettings.isUsingDebugCamera && ActiveCamera == &cameraDbg) { holder = PkeInput_Query(dbgCtrl_CameraRot); if (holder.type != InputEventHash{0}) { const PkeCursorPosEvent *posEvent = static_cast(holder.ptr); if (posEvent->xMotion || posEvent->yMotion) { glm::vec3 axis1Heading = glm::conjugate(cameraDbg.rot) * glm::vec3(1.f, 0.f, 0.f); glm::vec3 axis2Heading = glm::conjugate(cameraDbg.rot) * glm::vec3(0.f, 1.f, 0.f); glm::quat pitch = glm::angleAxis(float(posEvent->yMotion) * 0.01f, glm::normalize(axis1Heading)); glm::quat yaw = glm::angleAxis(float(posEvent->xMotion) * 0.01f, glm::normalize(axis2Heading)); glm::quat rot = cameraDbg.rot * pitch * yaw; auto eul = glm::eulerAngles(rot); cameraDbg.rot = glm::quat(eul); cameraDbg.stale = cameraDbg.stale | PKE_CAMERA_STALE_ROT; } } double leftCount = 0; double rightCount = 0; double forwardCount = 0; double backCount = 0; double upCount = 0; double downCount = 0; double rotCCCount = 0; double rotCCount = 0; holder = PkeInput_Query(dbgCtrl_CameraLeft); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyLeft; keyLeft = static_cast(holder.ptr); leftCount = keyLeft->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraRight); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyRight; keyRight = static_cast(holder.ptr); rightCount = keyRight->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraForward); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyForward; keyForward = static_cast(holder.ptr); forwardCount = keyForward->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraBack); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyBack; keyBack = static_cast(holder.ptr); backCount = keyBack->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraUp); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyUp; keyUp = static_cast(holder.ptr); upCount = keyUp->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraDown); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyDown; keyDown = static_cast(holder.ptr); downCount = keyDown->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraRotCC); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyRotCC; keyRotCC = static_cast(holder.ptr); rotCCCount = keyRotCC->isPressed ? 1 : 0; } holder = PkeInput_Query(dbgCtrl_CameraRotC); if (holder.type != InputEventHash{0}) { PkeKeyEvent *keyRotC; keyRotC = static_cast(holder.ptr); rotCCount = keyRotC->isPressed ? 1 : 0; } double accelerated = delta * 10.f; double axis1 = -(leftCount * accelerated) + (rightCount * accelerated); double axis2 = (forwardCount * accelerated) + -(backCount * accelerated); double axis3 = -(upCount * accelerated) + (downCount * accelerated); if (axis1 != 0 || axis2 != 0 || axis3 != 0) { glm::vec3 axis1Heading = glm::conjugate(cameraDbg.rot) * glm::vec3(-axis1, 0.f, 0.f); glm::vec3 axis2Heading = glm::conjugate(cameraDbg.rot) * glm::vec3(0.f, 0.f, axis2); glm::vec3 axis3Heading = glm::conjugate(cameraDbg.rot) * glm::vec3(0.f, axis3, 0.f); cameraDbg.pos += glm::vec3(axis1Heading + axis2Heading + axis3Heading); cameraDbg.stale = cameraDbg.stale | PKE_CAMERA_STALE_POS; } double axis4 = -(rotCCCount * delta) + (rotCCount * delta); if (axis4 != 0.0) { cameraDbg.rot = glm::quat(glm::vec3(0.f, 0.f, axis4)) * cameraDbg.rot; cameraDbg.stale = cameraDbg.stale | PKE_CAMERA_STALE_ROT; } } } void RecordImGui_GLM(const char *label, glm::mat4 &mat) { float min = -1; float max = 1; for (long i = 0; i < 4; ++i) { ImGui::PushID(i); ImGui::SliderFloat4(label, &mat[i][0], min, max, "%.3f", ImGuiSliderFlags_NoRoundToFormat); ImGui::PopID(); } } void RecordImGuiEditorWrapper() { ImGui::DockSpaceOverViewport(nullptr, ImGuiDockNodeFlags_PassthruCentralNode); ImGui::BeginMainMenuBar(); if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("Exit")) { glfwSetWindowShouldClose(window, true); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Debug")) { ImGui::Checkbox("Show Debug Hitboxes", &pkeSettings.isRenderingDebug); ImGui::BeginDisabled(); ImGui::Checkbox("Pause Physics Simulation", &pkeSettings.isSimulationPaused); ImGui::EndDisabled(); if (ImGui::Checkbox("Uncap Framerate", &pkeSettings.graphicsSettings.isFramerateUnlocked)) { shouldRecreateSwapchain = true; } if (ImGui::Checkbox("wait for v-sync", &pkeSettings.graphicsSettings.isWaitingForVsync)) { shouldRecreateSwapchain = true; } // ImGui::Checkbox("Uncap Tickrate", &pkeSettings.isTickrateUnlocked); if (ImGui::Checkbox("Use Debug Camera", &pkeSettings.editorSettings.isUsingDebugCamera)) { if (pkeSettings.editorSettings.isUsingDebugCamera) { // shouldUnlockCamera = true; ImGui::CloseCurrentPopup(); } else { // shouldLockCamera = true; } } ImGuiIO &io = ImGui::GetIO(); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); ImGui::EndMenu(); } ImGui::Spacing(); ImGui::BeginDisabled(subProgramRunning); if (ImGui::Button("▶️")) { shouldRunCurrentScene = true; } ImGui::EndDisabled(); ImGui::EndMainMenuBar(); } void RecordImGuiEntityList() { if (!ImGui::Begin("EntityList", &pkeSettings.editorSettings.isShowingEntityList)) { ImGui::End(); return; } static ImGuiTableFlags tableFlags{ ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg }; if (ImGui::BeginTable("Entities", 7, tableFlags)) { ImGui::TableSetupColumn("Select"); ImGui::TableSetupColumn("EntityHandle"); ImGui::TableSetupColumn("ParentEntityHandle"); ImGui::TableSetupColumn("GrBindsHandle"); ImGui::TableSetupColumn("InstanceHandle"); ImGui::TableSetupColumn("IsMarkedForRemoval"); ImGui::TableSetupColumn("Delete"); ImGui::TableHeadersRow(); uint64_t bucketCount = ECS_GetEntities_BucketCount(); for (long bucket = 0; bucket < bucketCount; ++bucket) { uint64_t itemCount = 0; auto *entities = ECS_GetEntities(bucket, itemCount); ImGui::PushID(bucket); for (long row = 0; row < itemCount; row++) { auto *entity = &entities[row]; ImGui::PushID(row); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); ImGui::BeginDisabled(selectedEntity == entity->handle); if (ImGui::Button("Select")) selectedEntity = entity->handle; ImGui::EndDisabled(); ImGui::TableSetColumnIndex(1); ImGui::Text("0x%016lX", static_cast(entity->handle)); ImGui::TableSetColumnIndex(2); ImGui::Text("0x%016lX", static_cast(entity->parentHandle)); ImGui::TableSetColumnIndex(3); ImGui::Text("0x%016lX", static_cast(entity->grBindsHandle)); ImGui::TableSetColumnIndex(4); ImGui::Text("0x%016lX", static_cast(entity->instanceHandle)); ImGui::TableSetColumnIndex(5); ImGui::Text("%u", entity->isMarkedForRemoval); ImGui::TableSetColumnIndex(6); ImGui::BeginDisabled(selectedEntity != entity->handle); if (ImGui::Button("Delete")) ECS_MarkForRemoval(entity->handle); ImGui::EndDisabled(); ImGui::PopID(); } ImGui::PopID(); } ImGui::EndTable(); } ImGui::End(); } void RecordImGuiCameras() { if (!ImGui::Begin("Cameras")) { ImGui::End(); return; } if (ImGui::Button("Create")) { auto &cam = PkeCamera_Register(); cam.pos = ActiveCamera->pos; cam.rot = ActiveCamera->rot; cam.target = ActiveCamera->target; cam.type = ActiveCamera->type; cam.orientation = ActiveCamera->orientation; } static ImGuiTableFlags tableFlags{ ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg }; if (ImGui::BeginTable("Entities", 8, tableFlags)) { ImGui::TableSetupColumn("Interact"); ImGui::TableSetupColumn("CameraHandle"); ImGui::TableSetupColumn("Pos"); ImGui::TableSetupColumn("Rot"); ImGui::TableSetupColumn("Target"); ImGui::TableSetupColumn("Type"); ImGui::TableSetupColumn("Orientation"); ImGui::TableSetupColumn("Stale"); ImGui::TableHeadersRow(); int64_t cameraBucketCount = PkeCamera_GetBucketCount(); for (long b = 0; b < cameraBucketCount; ++b) { int64_t count; auto *cameras = PkeCamera_GetCameras(b, count); ImGui::PushID(b); for (long i = 0; i < count; ++i) { const auto &cam = cameras[i]; if (cam.handle == CameraHandle_MAX) continue; ImGui::PushID(i); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); ImGui::BeginDisabled(selectedCamera == cam.handle); if (ImGui::Button("Select")) { selectedCamera = cam.handle; ActiveCamera = const_cast(&cam); ActiveCamera->stale = PKE_CAMERA_STALE_ALL; } ImGui::EndDisabled(); ImGui::TableSetColumnIndex(1); ImGui::Text("0x%016lX", static_cast(cam.handle)); ImGui::TableSetColumnIndex(2); ImGui::Text("%4.2f,%4.2f,%4.2f", cam.pos[0], cam.pos[1], cam.pos[2]); ImGui::TableSetColumnIndex(3); ImGui::Text("%4.2f,%4.2f,%4.2f,%4.2f", cam.rot[0], cam.rot[1], cam.rot[2], cam.rot[3]); ImGui::TableSetColumnIndex(4); ImGui::Text("%4.2f,%4.2f,%4.2f", cam.target[0], cam.target[1], cam.target[2]); ImGui::TableSetColumnIndex(5); ImGui::Text("%hhu", cam.type); ImGui::TableSetColumnIndex(6); ImGui::Text("%hhu", cam.orientation); ImGui::TableSetColumnIndex(7); ImGui::Text("%hhu", cam.stale); ImGui::PopID(); } ImGui::PopID(); } ImGui::EndTable(); } if (selectedCamera != CameraHandle_MAX) { int inputTextFlags = ImGuiInputTextFlags_ReadOnly; auto *cam = PkeCamera_Get(selectedCamera); if (cam) { bool isOrientTarget{bool(static_cast(cam->orientation & PKE_CAMERA_ORIENTATION_TARGET))}; bool isOrientFree{bool(static_cast(cam->orientation & PKE_CAMERA_ORIENTATION_FREE))}; if (ImGui::InputScalarN("Pos", ImGuiDataType_Float, &cam->pos, 3, nullptr, nullptr, nullptr)) cam->stale = cam->stale | PKE_CAMERA_STALE_POS; if (ImGui::InputScalarN("Rot", ImGuiDataType_Float, &cam->rot, 4, nullptr, nullptr, nullptr, isOrientFree ? 0 : inputTextFlags)) cam->stale = cam->stale | PKE_CAMERA_STALE_ROT; if (ImGui::InputScalarN("Target", ImGuiDataType_Float, &cam->target, 3, nullptr, nullptr, nullptr, isOrientTarget ? 0 : inputTextFlags)) cam->stale = cam->stale | PKE_CAMERA_STALE_ROT; bool isPerspective{bool(static_cast(cam->type & PKE_CAMERA_TYPE_PERSPECTIVE))}; bool isOrthogonal{bool(static_cast(cam->type & PKE_CAMERA_TYPE_ORTHOGONAL))}; ImGui::BeginDisabled(isPerspective); if (ImGui::Button("Perspective")) { cam->type = PKE_CAMERA_TYPE_PERSPECTIVE; } ImGui::EndDisabled(); ImGui::SameLine(); ImGui::BeginDisabled(isOrthogonal); if (ImGui::Button("Orthogonal")) { cam->type = PKE_CAMERA_TYPE_ORTHOGONAL; } ImGui::EndDisabled(); ImGui::BeginDisabled(isOrientTarget); if (ImGui::Button("Target")) { cam->orientation = PKE_CAMERA_ORIENTATION_TARGET; } ImGui::EndDisabled(); ImGui::SameLine(); ImGui::BeginDisabled(isOrientFree); if (ImGui::Button("Free")) { cam->orientation = PKE_CAMERA_ORIENTATION_FREE; } ImGui::EndDisabled(); } } ImGui::End(); } void RecordImGuiUBO() { if (!ImGui::Begin("UBO", &pkeSettings.editorSettings.isShowingUBO)) { ImGui::End(); return; } ImGui::Text("Model"); RecordImGui_GLM("UBO-model", UBO.model); ImGui::Text("View"); RecordImGui_GLM("UBO-view", UBO.view); ImGui::Text("Proj"); RecordImGui_GLM("UBO-proj", UBO.proj); ImGui::End(); } void RecordImGuiModalCreateEntityType() { if (ImGui::BeginPopupModal("CreateEntityType", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { static char modelsDir[64]; static char modelFile[64]; static char entityTypeCode[32]; ImGui::InputText("Models Dir", modelsDir, 63); ImGui::InputText("Model File", modelFile, 63); ImGui::InputText("Entity Type Code", entityTypeCode, 31); ImGui::InputScalar("Starting Instance Count", ImGuiDataType_U32, &entityTypeToCreate.startingInstanceCount); ImGui::InputScalar("GLTF Import Index - Vertex", ImGuiDataType_S16, &entityTypeToCreate.Importer_GLTF.AccessorIndexVertex); ImGui::InputScalar("GLTF Import Index - Normal", ImGuiDataType_S16, &entityTypeToCreate.Importer_GLTF.AccessorIndexNormal); ImGui::InputScalar("GLTF Import Index - UV", ImGuiDataType_S16, &entityTypeToCreate.Importer_GLTF.AccessorIndexUV); ImGui::InputScalar("GLTF Import Index - Index", ImGuiDataType_S16, &entityTypeToCreate.Importer_GLTF.AccessorIndexIndex); ImGui::InputFloat("Physics - Mass", &entityTypeToCreate.bt.startingMass); ImGui::InputScalar("Physics - Collision Layer", ImGuiDataType_U16, &entityTypeToCreate.bt.startingCollisionLayer); ImGui::InputScalar("Physics - Collision Mask", ImGuiDataType_U16, &entityTypeToCreate.bt.startingCollisionMask); ImGui::Separator(); if (ImGui::Button("Create")) { // TODO some type of validation memset(modelsDir, '\0', 64); memset(modelFile, '\0', 64); memset(entityTypeCode, '\0', 32); // assert(entityTypeToCreate == nullptr || entityTypeToCreate == CAFE_BABE(EntityType)); // entityTypeToCreate = Pke_New(); char *sModelsDir = Pke_New(strlen(modelsDir) + 1); strncpy(sModelsDir, modelsDir, 63); entityTypeToCreate.modelsDir = sModelsDir; char *sModelFile = Pke_New(strlen(modelFile) + 1); strncpy(sModelFile, modelFile, 63); entityTypeToCreate.modelFile = sModelFile; char *sEntityTypeCode = Pke_New(strlen(entityTypeCode) + 1); strncpy(sEntityTypeCode, entityTypeCode, 31); entityTypeToCreate.entityTypeCode = sEntityTypeCode; shouldCreateEntityType = true; ImGui::CloseCurrentPopup(); } ImGui::SameLine(); if (ImGui::Button("Cancel")) { ImGui::CloseCurrentPopup(); } ImGui::EndPopup(); } } void RecordImGui_CompGrBinds(bool readonly, CompGrBinds *component) { if (component == nullptr) return; int inputTextFlags = 0; if (readonly) inputTextFlags |= ImGuiInputTextFlags_ReadOnly; ImGui::Text("CompGRBinds"); ImGui::Separator(); if (ImGui::Button("Create Instance")) { entityInstancesToCreate.Push({ .entityTypeEntityHandle = component->entHandle, }); } if (component->vkPipelineLayout) ImGui::InputScalar("VkPipelineLayout", ImGuiDataType_U64, &component->vkPipelineLayout, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); if (component->vkDescriptorSets){ ImGui::InputScalarN("VkPipelineDescriptorSets", ImGuiDataType_U64, &component->vkDescriptorSets, MAX_FRAMES_IN_FLIGHT, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); } if (component->vertexBuffer) ImGui::InputScalar("VkVertexBuffer", ImGuiDataType_U64, &component->vertexBuffer, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("VertexFirstBinding", ImGuiDataType_U32, &component->vertexFirstBinding, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("VertexBindingCount", ImGuiDataType_U32, &component->vertexBindingCount, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("VertexOffsets", ImGuiDataType_U64, &component->vertexOffsets, nullptr, nullptr, nullptr, inputTextFlags); if (component->normalsBuffer) ImGui::InputScalar("VkNormalBuffer", ImGuiDataType_U64, &component->normalsBuffer, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("NormalFirstBinding", ImGuiDataType_U32, &component->normalsFirstBinding, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("NormalBindingCount", ImGuiDataType_U32, &component->normalsBindingCount, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("NormalOffsets", ImGuiDataType_U64, &component->normalsOffsets, nullptr, nullptr, nullptr, inputTextFlags); if (component->uvBuffer) ImGui::InputScalar("VkUVBuffer", ImGuiDataType_U64, &component->uvBuffer, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("UVFirstBinding", ImGuiDataType_U32, &component->uvFirstBinding, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("UVBindingCount", ImGuiDataType_U32, &component->uvBindingCount, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("UVOffsets", ImGuiDataType_U64, &component->uvOffsets, nullptr, nullptr, nullptr, inputTextFlags); if (component->indexBuffer) ImGui::InputScalar("VkIndexBuffer", ImGuiDataType_U64, &component->indexBuffer, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("IndexBindingCount", ImGuiDataType_U32, &component->indexBindingCount, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("IndexOffsets", ImGuiDataType_U64, &component->indexOffsets, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("IndexCount", ImGuiDataType_U32, &component->indexCount, nullptr, nullptr, nullptr, inputTextFlags); if (component->instanceBuffer) ImGui::InputScalar("VkInstanceBuffer", ImGuiDataType_U64, &component->instanceBuffer, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("InstanceFirstBinding", ImGuiDataType_U32, &component->instanceFirstBinding, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("InstanceBindingCount", ImGuiDataType_U32, &component->instanceBindingCount, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("InstanceOffsets", ImGuiDataType_U64, &component->instanceOffsets, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("InstanceBufferMaxCount", ImGuiDataType_U32, &component->instanceBufferMaxCount, nullptr, nullptr, nullptr, ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("Instance Count", ImGuiDataType_U32, &component->instanceCounter, nullptr, nullptr, nullptr, ImGuiInputTextFlags_ReadOnly); ImGui::Spacing(); } void RecordImGui_CompInstPos(bool readonly, CompInstance *component) { if (component == nullptr) return; int inputTextFlags = 0; if (readonly) inputTextFlags |= ImGuiInputTextFlags_ReadOnly; ImGui::Text("CompInststance + InstPos"); ImGui::Separator(); bool changed = false; InstPos instPos; component->bt.motionState->getWorldTransform(instPos.posRot); instPos.scale = component->bt.rigidBody->getCollisionShape()->getLocalScaling(); instPos.mass = component->bt.rigidBody->getMass(); btVector3 pos = instPos.posRot.getOrigin(); btQuaternion rot = instPos.posRot.getRotation(); glm::vec3 eul; rot.getEulerZYX(eul.z, eul.y, eul.x); eul = glm::degrees(eul); changed = ImGui::InputScalar("Instance Index", ImGuiDataType_U64, &component->index, nullptr, nullptr, nullptr, ImGuiInputTextFlags_ReadOnly) || changed; changed = ImGui::InputScalarN("pos", ImGuiDataType_Float, &pos, 3, nullptr, nullptr, nullptr, inputTextFlags) || changed; changed = ImGui::InputScalarN("rot (eul)", ImGuiDataType_Float, &eul, 3, nullptr, nullptr, nullptr, inputTextFlags) || changed; changed = ImGui::InputScalarN("scale", ImGuiDataType_Float, &instPos.scale, 3, nullptr, nullptr, nullptr, inputTextFlags) || changed; changed = ImGui::InputFloat("mass", &instPos.mass, 0.0, 0.0, "%.3f", inputTextFlags) || changed; changed = ImGui::InputScalar("Phys - Collision Layer", ImGuiDataType_U16, &component->physicsLayer, nullptr, nullptr, nullptr, inputTextFlags) || changed; changed = ImGui::InputScalar("Phys - Collision Mask", ImGuiDataType_U16, &component->physicsMask, nullptr, nullptr, nullptr, inputTextFlags) || changed; ImGui::InputScalar("Phys - Rigid Body", ImGuiDataType_U64, &component->bt.rigidBody, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); ImGui::InputScalar("Phys - Motion State", ImGuiDataType_U64, &component->bt.motionState, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); if (changed) { instPos.posRot.setOrigin(pos); eul = glm::radians(eul); rot.setEulerZYX(eul.z, eul.y, eul.x); instPos.posRot.setRotation(rot); auto *broadphase = component->bt.rigidBody->getBroadphaseProxy(); broadphase->m_collisionFilterGroup = static_cast(component->physicsLayer); broadphase->m_collisionFilterMask = static_cast(component->physicsMask); ECS_UpdateInstance(component->entHandle, instPos, true); } ImGui::Spacing(); } void RecordImGuiProjectSettingsEditor() { if (!ImGui::Begin("ProjectSettings")) { ImGui::End(); return; } if (ImGui::Button("Save")) { shouldSaveProjectFile = true; } ImGui::End(); } struct fsEntry { int type = 0; char *name = nullptr; char *path = nullptr; DynArray children{0, nullptr}; }; DynArray fsEntries{0, nullptr}; std::regex reg_sceneFile(".+\\.ps[tb]f$", std::regex_constants::icase); void BuildDirRecursive(const std::filesystem::directory_entry &de, fsEntry *dirFsEntry) { auto &entry = dirFsEntry == nullptr ? fsEntries.Push() : dirFsEntry->children.Push(); auto len = strlen(de.path().c_str()) + 1; entry.path = Pke_New(len); memset(entry.path, '\0', len); memcpy(entry.path, de.path().c_str(), len - 1); len = strlen(de.path().filename().c_str()); entry.name = Pke_New(len); memset(entry.name, '\0', len); memcpy(entry.name, de.path().filename().c_str(), len - 1); if (de.is_regular_file()) { if (std::regex_search(de.path().c_str(), reg_sceneFile)) { entry.type = 1; } } else if (de.is_directory()) { entry.type = 0; std::filesystem::directory_iterator di{de.path()}; for (const std::filesystem::directory_entry &sde : di) { if (sde.is_directory() || (sde.is_regular_file() && std::regex_search(sde.path().c_str(), reg_sceneFile)) ) { BuildDirRecursive(sde, &entry); } } } } void BuildProjectMenuRecursive(fsEntry &entry) { if (entry.type == 1) { if (ImGui::Selectable(entry.name, false, ImGuiSelectableFlags_AllowDoubleClick)) { sceneName = entry.name; shouldLoadScene = true; } } else if (entry.type == 0) { if (ImGui::TreeNode(entry.name)) { for (long i = 0; i < entry.children.Count(); ++i) { BuildProjectMenuRecursive(entry.children[i]); } ImGui::TreePop(); } } } void RecordImGuiProjectBrowser() { if (!ImGui::Begin("ProjectBrowser")) { ImGui::End(); return; } if (shouldRebuildProjectDir == true) { shouldRebuildProjectDir = false; std::filesystem::directory_iterator di{"."}; for (const std::filesystem::directory_entry &sde : di) { if (sde.is_directory() || (sde.is_regular_file() && std::regex_search(sde.path().c_str(), reg_sceneFile)) ) { BuildDirRecursive(sde, nullptr); } } } for (long i = 0; i < fsEntries.Count(); ++i) { BuildProjectMenuRecursive(fsEntries[i]); } ImGui::End(); } void RecordImGuiSceneEditor() { if (!ImGui::Begin("SceneEditorEntityTypes", &pkeSettings.editorSettings.isShowingSceneEditor)) { ImGui::End(); return; } if (ImGui::Button("Create Entity Type")) { ImGui::OpenPopup("CreateEntityType"); } if (ImGui::Button("Save")) { shouldSaveScene = true; } if (sceneName) { ImGui::SameLine(); ImGui::Text("%s", sceneName); } if (ImGui::Button("Save As...")) { shouldOpenSaveSceneDialog = true; } if (ImGui::Button("Load")) { shouldOpenLoadSceneDialog = true; } if (ImGui::Button("Clear Selection")) { selectedEntity = EntityHandle_MAX; } ImGui::Spacing(); if (selectedEntity != EntityHandle_MAX) { RecordImGui_CompGrBinds(true, ECS_GetGrBinds(selectedEntity)); RecordImGui_CompInstPos(false, ECS_GetInstance(selectedEntity)); } RecordImGuiModalCreateEntityType(); ImGui::End(); } void PkeEditor_RecordImGui() { if (pkeSettings.isShowingEditor) { RecordImGuiEditorWrapper(); RecordImGuiProjectSettingsEditor(); RecordImGuiProjectBrowser(); RecordImGuiEntityList(); RecordImGuiSceneEditor(); RecordImGuiUBO(); RecordImGuiCameras(); Game_RecordImGui(); } } void PkeEditor_Setup() { shouldSetupEditor = false; PkeInput_ActivateSet(debugControlsHandle); } void PkeEditor_Disable() { shouldDisableEditor = false; PkeInput_DeactivateSet(debugControlsHandle); } void PkeEditor_Teardown() { PkeEditor_Disable(); PkeThreads_Teardown(threadPoolHandle); entityInstancesToCreate.~DynArray(); } void PkeEditor_Init() { PkeInputSet debugControlsSet; debugControlsSet.title = "debug-editor-controls"; debugControlsSet.actionCount = 12; debugControlsSet.actions = Pke_New(debugControlsSet.actionCount); debugControlsSet.actions[0].name = dbgCtrl_CameraLeft; debugControlsSet.actions[0].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_A, }; debugControlsSet.actions[1].name = dbgCtrl_CameraRight; debugControlsSet.actions[1].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_D, }; debugControlsSet.actions[2].name = dbgCtrl_CameraForward; debugControlsSet.actions[2].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_W, }; debugControlsSet.actions[3].name = dbgCtrl_CameraBack; debugControlsSet.actions[3].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_S, }; debugControlsSet.actions[4].name = dbgCtrl_CameraUp; debugControlsSet.actions[4].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_R, }; debugControlsSet.actions[5].name = dbgCtrl_CameraDown; debugControlsSet.actions[5].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_F, }; debugControlsSet.actions[6].name = dbgCtrl_CameraRotCC; debugControlsSet.actions[6].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_Q, }; debugControlsSet.actions[7].name = dbgCtrl_CameraRotC; debugControlsSet.actions[7].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_KEY_EVENTS, .button = GLFW_KEY_E, }; debugControlsSet.actions[8].name = dbgCtrl_CameraRot; debugControlsSet.actions[8].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_CURSOR_POS_EVENTS, }; debugControlsSet.actions[9].name = dbgCtrl_CameraButtonMask; debugControlsSet.actions[9].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_MOUSE_BUTTON_EVENTS, .button = GLFW_MOUSE_BUTTON_MIDDLE, }; debugControlsSet.actions[10].name = dbgCtrl_SelectHovered; debugControlsSet.actions[10].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_MOUSE_BUTTON_EVENTS, .button = GLFW_MOUSE_BUTTON_LEFT, }; debugControlsSet.actions[11].name = dbgCtrl_ClearSelection; debugControlsSet.actions[11].primaryHash = PkeInputEventMask { .computedHash = PKE_INPUT_HASH_ALL_MOUSE_BUTTON_EVENTS, .button = GLFW_MOUSE_BUTTON_RIGHT, }; debugControlsHandle = PkeInput_RegisterSet(debugControlsSet); NullCamera.pos = glm::vec3(-40.f, -40.f, -40.f), NullCamera.rot = glm::quat(1.f, 0.f, 0.f, 0.f), NullCamera.target = glm::vec3(0.f), NullCamera.type = PKE_CAMERA_TYPE_PERSPECTIVE, NullCamera.orientation = PKE_CAMERA_ORIENTATION_TARGET, NullCamera.stale = PKE_CAMERA_STALE_ALL, threadPoolHandle = PkeThreads_Init(1, 1); }