#include #include "arg-handler.hpp" #include "plugins.hpp" #include "editor.hpp" #include "game.hpp" #include "game-settings.hpp" void signal_handler(int signal_num) { fprintf(stdout, "Received signal: %d - shutting down\n", signal_num); pkeSettings.isGameRunning = false; } int main(int argc, char *argv[]) { signal(SIGTERM, signal_handler); fflush(stdout); fflush(stderr); fprintf(stdout, "\rPKE_EDITOR ENTERING\n"); fprintf(stderr, "\r"); // setup { pkeSettings.isSimulationPaused = true; pkeSettings.isShowingEditor = true; LoadedPkePlugins.Push({ .OnInit = PkeEditor_Init, .OnTick = PkeEditor_Tick, .OnTeardown = PkeEditor_Teardown, .OnImGuiRender = PkeEditor_RecordImGui, }); } // run PkeArgs_Parse(argc, argv); Game_Main({}, argv[0]); fprintf(stdout, "PKE_EDITOR EXITING\n"); return 0; }