#ifndef PKE_EDITOR_EDITOR_IO_HPP #define PKE_EDITOR_EDITOR_IO_HPP #include "level-types.hpp" void pke_editor_scene_save(const char *file_path); void pke_editor_scene_load(pke_level *level, const char *file_path); void pke_editor_project_save(const char *file_path); void pke_editor_project_load(const char *file_path); #endif /* PKE_EDITOR_EDITOR_IO_HPP */