# version 450 // layout(location = 0) in vec4 in_border_color; // layout(location = 1) in vec4 in_background_color; // layout(location = 2) in vec2 in_px_scale; layout(location = 3) in vec3 in_uv; layout(location = 0) out vec4 out_color; layout(binding = 0) uniform sampler2DArray texture_sampler; void main() { vec4 color = texture(texture_sampler, in_uv.xyz); out_color = color; }