# version 450 layout(location = 0) in vec3 fragColor; layout(location = 1) in vec3 fragTexCoord; layout(location = 0) out vec4 outColor; layout(binding = 1) uniform sampler2D texSampler; void main() { vec4 color = texture(texSampler, fragTexCoord.xy); if (color.w == 0) { discard; } outColor = color; }