#version 450 // vertex layout(location = 0) in vec2 in_position; layout(location = 1) in vec2 in_uv; // instance layout(location = 2) in vec4 in_fg_color; layout(location = 3) in vec4 in_bg_color; layout(location = 4) in vec4 in_sprite_region; layout(location = 5) in float in_width; layout(location = 0) out vec4 out_fg_color; layout(location = 1) out vec4 out_bg_color; layout(location = 2) out vec4 out_sprite_region; layout(location = 3) out vec2 out_uv; layout(location = 4) out float out_width; out gl_PerVertex { vec4 gl_Position; }; void main() { gl_Position = vec4(in_position, 0.0, 1.0); out_fg_color = in_fg_color; out_bg_color = in_bg_color; out_sprite_region = in_sprite_region; out_uv = in_uv; out_width = in_width; }