From 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 21 Aug 2025 21:45:38 -0400 Subject: pke: embed shaders in executable --- src/project.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/project.cpp') diff --git a/src/project.cpp b/src/project.cpp index c981f03..00c4c1f 100644 --- a/src/project.cpp +++ b/src/project.cpp @@ -3,6 +3,7 @@ #include "asset-manager.hpp" #include "components.hpp" +#include "embedded-shaders.h" #include "pk.h" #include "plugins.hpp" #include "entities.hpp" @@ -417,8 +418,8 @@ void PkeProject_Save(const char *filePath) { // TODO 2025-05-30 JCB // This should be a flag bool isGlobalAsset = false; - for (long k = 0; k < EngineDefinedAssetCount; ++k) { - if (strncmp(EngineDefinedAssets[k], arr_obj_data->key, AssetKeyLength) == 0) { + for (long k = 0; k < embedded_shader_index_count; ++k) { + if (strncmp(embedded_shaders[k].name, arr_obj_data->key, AssetKeyLength) == 0) { isGlobalAsset = true; break; } -- cgit v1.2.3