From 104224b9022794fd9eff77154482630bcf18348c Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Wed, 27 Sep 2023 16:18:17 -0400 Subject: align render-time binding indexes with pipeline layout --- src/game.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 21b460f..2c87818 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -400,7 +400,6 @@ void RecordImGui_CompGrBinds(bool readonly, CompGrBinds *component) { if (component->indexBuffer) ImGui::InputScalar("VkIndexBuffer", ImGuiDataType_U64, &component->indexBuffer, nullptr, nullptr, "0x%016lX", ImGuiInputTextFlags_ReadOnly); - ImGui::InputScalar("IndexFirstBinding", ImGuiDataType_U32, &component->indexFirstBinding, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("IndexBindingCount", ImGuiDataType_U32, &component->indexBindingCount, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("IndexOffsets", ImGuiDataType_U64, &component->indexOffsets, nullptr, nullptr, nullptr, inputTextFlags); ImGui::InputScalar("IndexCount", ImGuiDataType_U32, &component->indexCount, nullptr, nullptr, nullptr, inputTextFlags); -- cgit v1.2.3