From cf0fac0eab12421f407d3acc1f1c84faead248bc Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 28 Dec 2023 12:00:47 -0500 Subject: add asset type for filtering --- src/entities.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/entities.cpp') diff --git a/src/entities.cpp b/src/entities.cpp index 8d4fdb7..9553a89 100644 --- a/src/entities.cpp +++ b/src/entities.cpp @@ -100,7 +100,7 @@ void EntityType_Load(EntityType &et) { std::filesystem::path gltfPath{asset->basePath}; gltfPath.replace_filename(gltfData->buffers[0].uri); - AssetHandle modelBinHandle = AM_Register(gltfPath.c_str()); + AssetHandle modelBinHandle = AM_Register(gltfPath.c_str(), PKE_ASSET_TYPE_UNSET); if (textureAssetHandle != AssetHandle_MAX) { const Asset *textureAsset = AM_Get(textureAssetHandle); -- cgit v1.2.3