From 7adfd0c25ebc69cc9451fd467fd376d294689c45 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Wed, 15 Nov 2023 16:37:42 -0500 Subject: move simulated objects while the simulation is paused --- src/ecs.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ecs.cpp') diff --git a/src/ecs.cpp b/src/ecs.cpp index 16a5b58..50ae95d 100644 --- a/src/ecs.cpp +++ b/src/ecs.cpp @@ -422,11 +422,11 @@ void ECS_UpdateInstance(EntityHandle entHandle, const InstPos &instPos, bool ove btVector3 localInertia(0, 0, 0); inst->bt.rigidBody->getCollisionShape()->calculateLocalInertia(instPos.mass, localInertia); inst->bt.rigidBody->setMassProps(instPos.mass, localInertia); + inst->bt.rigidBody->getMotionState()->setWorldTransform(instPos.posRot); inst->bt.rigidBody->setWorldTransform(instPos.posRot); inst->bt.rigidBody->getCollisionShape()->setLocalScaling(instPos.scale); inst->bt.rigidBody->setLinearVelocity(btVector3(0,0,0)); inst->bt.rigidBody->setAngularVelocity(btVector3(0,0,0)); - BtDynamicsWorld->getPairCache()->cleanProxyFromPairs(inst->bt.rigidBody->getBroadphaseProxy(), BtDynamicsWorld->getDispatcher()); inst->bt.rigidBody->activate(); inst->isNeedingUpdated = true; } -- cgit v1.2.3