From b76e309166f714b0a66fb4802f02e92a82d09082 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 9 Jan 2025 14:44:31 -0500 Subject: flatten file structure + rename --- editor/editor-main.cpp | 38 ++++++++++++++++++++++++++++++++++++++ editor/editor.cpp | 8 ++++---- editor/main.cpp | 38 -------------------------------------- 3 files changed, 42 insertions(+), 42 deletions(-) create mode 100644 editor/editor-main.cpp delete mode 100644 editor/main.cpp (limited to 'editor') diff --git a/editor/editor-main.cpp b/editor/editor-main.cpp new file mode 100644 index 0000000..2dee016 --- /dev/null +++ b/editor/editor-main.cpp @@ -0,0 +1,38 @@ +#include + +#include "arg-handler.hpp" +#include "plugins.hpp" +#include "editor.hpp" +#include "event.hpp" +#include "game.hpp" +#include "game-settings.hpp" +#include "window-types.hpp" + +void signal_handler(int signal_num) { + fprintf(stdout, "Received signal: %d - shutting down\n", signal_num); + pkeSettings.isGameRunning = false; +} + +int main(int argc, char *argv[]) { + signal(SIGTERM, signal_handler); + fflush(stdout); + fflush(stderr); + fprintf(stdout, "\rPKE_EDITOR ENTERING\n"); + fprintf(stderr, "\r"); + // setup + { + pkeSettings.isSimulationPaused = true; + pkeSettings.isShowingEditor = true; + LoadedPkePlugins.Push({ + .OnInit = PkeEditor_Init, + .OnTick = PkeEditor_Tick, + .OnTeardown = PkeEditor_Teardown, + .OnImGuiRender = PkeEditor_RecordImGui, + }); + } + // run + PkeArgs_Parse(argc, argv); + Game_Main({}, argv[0]); + fprintf(stdout, "PKE_EDITOR EXITING\n"); + return 0; +} diff --git a/editor/editor.cpp b/editor/editor.cpp index 86fae96..8a2390b 100644 --- a/editor/editor.cpp +++ b/editor/editor.cpp @@ -14,11 +14,11 @@ #include "player-input.hpp" #include "plugins.hpp" #include "project.hpp" -#include "thread_pool.hpp" -#include "vendor/glm_include.hpp" -#include "vendor/tinyfiledialogs//tinyfiledialogs.h" +#include "thread-pool.hpp" +#include "vendor-glm-include.hpp" +#include "vendor-tinyfiledialogs.h" #include "window.hpp" -#include "vendor/pk.h" +#include "pk.h" #include #include diff --git a/editor/main.cpp b/editor/main.cpp deleted file mode 100644 index 2dee016..0000000 --- a/editor/main.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include - -#include "arg-handler.hpp" -#include "plugins.hpp" -#include "editor.hpp" -#include "event.hpp" -#include "game.hpp" -#include "game-settings.hpp" -#include "window-types.hpp" - -void signal_handler(int signal_num) { - fprintf(stdout, "Received signal: %d - shutting down\n", signal_num); - pkeSettings.isGameRunning = false; -} - -int main(int argc, char *argv[]) { - signal(SIGTERM, signal_handler); - fflush(stdout); - fflush(stderr); - fprintf(stdout, "\rPKE_EDITOR ENTERING\n"); - fprintf(stderr, "\r"); - // setup - { - pkeSettings.isSimulationPaused = true; - pkeSettings.isShowingEditor = true; - LoadedPkePlugins.Push({ - .OnInit = PkeEditor_Init, - .OnTick = PkeEditor_Tick, - .OnTeardown = PkeEditor_Teardown, - .OnImGuiRender = PkeEditor_RecordImGui, - }); - } - // run - PkeArgs_Parse(argc, argv); - Game_Main({}, argv[0]); - fprintf(stdout, "PKE_EDITOR EXITING\n"); - return 0; -} -- cgit v1.2.3