From 90ae5cdba22681488f2cb638e8abedaebbd29be1 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Tue, 15 Aug 2023 17:01:01 -0400 Subject: add shaders --- assets/shaders/present.frag | 16 ++++++++++++++++ assets/shaders/present.vert | 14 ++++++++++++++ 2 files changed, 30 insertions(+) create mode 100644 assets/shaders/present.frag create mode 100644 assets/shaders/present.vert (limited to 'assets') diff --git a/assets/shaders/present.frag b/assets/shaders/present.frag new file mode 100644 index 0000000..695f7bd --- /dev/null +++ b/assets/shaders/present.frag @@ -0,0 +1,16 @@ +#version 450 + +layout (binding = 0) uniform sampler2D samplerColor; + +layout (location = 0) in vec2 inUV; + +layout (location = 0) out vec4 outFragColor; + +void main() +{ + vec4 color = texture(samplerColor, inUV); + if (color.w == 0) { + discard; + } + outFragColor = color; +} \ No newline at end of file diff --git a/assets/shaders/present.vert b/assets/shaders/present.vert new file mode 100644 index 0000000..5423fcf --- /dev/null +++ b/assets/shaders/present.vert @@ -0,0 +1,14 @@ +#version 450 + +layout (location = 0) out vec2 outUV; + +out gl_PerVertex +{ + vec4 gl_Position; +}; + +void main() +{ + outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2); + gl_Position = vec4(outUV * 2.0f - 1.0f, 0.0f, 1.0f); +} \ No newline at end of file -- cgit v1.2.3