From 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 21 Aug 2025 21:45:38 -0400 Subject: pke: embed shaders in executable --- assets/shaders/vertex.vert | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 assets/shaders/vertex.vert (limited to 'assets/shaders/vertex.vert') diff --git a/assets/shaders/vertex.vert b/assets/shaders/vertex.vert deleted file mode 100644 index 8b2c133..0000000 --- a/assets/shaders/vertex.vert +++ /dev/null @@ -1,31 +0,0 @@ -#version 450 - -layout(binding = 0) uniform UniformBufferObject { - mat4 model; - mat4 view; - mat4 proj; -} ubo; - -// vertex -// layout(location = 0) in vec4 inColor; -layout(location = 0) in vec3 inPosition; -layout(location = 1) in vec3 inNorm; -layout(location = 2) in vec2 inUV; - -// instance -layout(location = 3) in mat4 instPosRotScale; - -// output -layout(location = 0) out vec4 fragColor; -layout(location = 1) out vec3 fragTexCoord; - -void main() { - gl_Position = - ubo.proj * - ubo.view * - ubo.model * - instPosRotScale * - vec4(inPosition, 1.0); - fragColor = vec4(0.0, 0.0, 0.0, 0.0); - fragTexCoord = vec3(inUV, 0); -} -- cgit v1.2.3