From 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 21 Aug 2025 21:45:38 -0400 Subject: pke: embed shaders in executable --- assets/shaders/texture.frag | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 assets/shaders/texture.frag (limited to 'assets/shaders/texture.frag') diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag deleted file mode 100644 index 9859bb6..0000000 --- a/assets/shaders/texture.frag +++ /dev/null @@ -1,20 +0,0 @@ -# version 450 - -layout(location = 0) in vec4 fragColor; -layout(location = 1) in vec3 fragTexCoord; - -layout(location = 0) out vec4 outColor; - -layout(binding = 1) uniform sampler2D texSampler; - -void main() { - vec4 color = texture(texSampler, fragTexCoord.xy); -/* - if (color.w == 0) { - discard; - } -*/ - outColor = color; - // outColor = vec4(0.0, 0.8, 0.0, 1.0); - // outColor = vec4(fragTexCoord.xyz, 1.0); -} -- cgit v1.2.3