From 2eb22f8debec811cdea32ed7b8cf3ec98c752f7c Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 14 Sep 2023 19:24:43 -0400 Subject: Load model textures checkpoint. Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs --- assets/shaders/texture.frag | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 assets/shaders/texture.frag (limited to 'assets/shaders/texture.frag') diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag new file mode 100644 index 0000000..e63995f --- /dev/null +++ b/assets/shaders/texture.frag @@ -0,0 +1,16 @@ +# version 450 + +layout(location = 0) in vec3 fragColor; +layout(location = 1) in vec3 fragTexCoord; + +layout(location = 0) out vec4 outColor; + +layout(binding = 1) uniform sampler2D texSampler; + +void main() { + vec4 color = texture(texSampler, fragTexCoord.xy); + if (color.w == 0) { + discard; + } + outColor = color; +} -- cgit v1.2.3