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AgeCommit message (Expand)Author
2023-11-22DynArray - dead code in Reserve functionJonathan Bradley
2023-11-22refactor vulkan allocation functions to better align with specJonathan Bradley
2023-11-22resolves memory instability preventing pointer reuseJonathan Bradley
2023-11-21memory cleanup - still buggyJonathan Bradley
2023-11-21checkpoint - memory overhual including testsJonathan Bradley
2023-11-17vulkan allocatorJonathan Bradley
2023-11-16deleting instances works as expectedJonathan Bradley
2023-11-16dynArray - reserve should only change reservedCountJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15ECS_Tick got removed after rebase and realign gravityJonathan Bradley
2023-11-15move simulated objects while the simulation is pausedJonathan Bradley
2023-11-15left and right click to select and clear entitiesJonathan Bradley
2023-11-15display debug box for hovered entityJonathan Bradley
2023-11-15Expose method to get CompGrBinds by GrBindsHandle.Jonathan Bradley
2023-11-15don't fumble collision settings and mass in the editorJonathan Bradley
2023-11-15Add quick toggle for enabling/disabling collision callbackJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15default value for mass when serializingJonathan Bradley
2023-11-15actually update the filter groups when changed in the editorJonathan Bradley
2023-11-15buggy - add custom btOverlapFilterCallbackJonathan Bradley
2023-11-15confirm buffer size after calculating combined memory requirementsJonathan Bradley
2023-11-15display physics element pointers in editorJonathan Bradley
2023-11-15physics shape initialization reorderingJonathan Bradley
2023-11-15use accurate size and usage flags for physics index bufferJonathan Bradley
2023-11-15actually |= the memoryTypeBitsJonathan Bradley
2023-11-15use convex polyhedron for debug wireframe - buggy but functionalJonathan Bradley
2023-11-15rebuild instance buffers as they become oversizedJonathan Bradley
2023-11-15default and instance-specific massJonathan Bradley
2023-11-15use model for collision + refactor physics init and rigidbody creationJonathan Bradley
2023-11-15don't convert bullet to glm unless neededJonathan Bradley
2023-11-15checkpoint - remove InstPos from CompInstanceJonathan Bradley
2023-11-15add MathHelpers for glm and bullet translationsJonathan Bradley
2023-11-15checkpoint - physics is working but messyJonathan Bradley
2023-11-15set gravity on Y axisJonathan Bradley
2023-11-15add bullet dependency first passJonathan Bradley
2023-11-15major input refactor and add debug cameraJonathan Bradley
2023-11-14add bitwise | and ^ to TypeSafeInt and rework parametersJonathan Bradley
2023-11-08register inputs after ImGui since ImGui blocks inputJonathan Bradley
2023-11-08input events are queryableJonathan Bradley
2023-11-07wide lines for wireframeJonathan Bradley
2023-11-07expose window VkExtent2D ExtentJonathan Bradley
2023-11-03rebuild instance buffers as they become oversizedJonathan Bradley
2023-10-31add a new method for getting an EntityType's index by EntityHandleJonathan Bradley
2023-10-31expose memory alignment variablesJonathan Bradley
2023-10-31AM_Register definition did not match implementationJonathan Bradley
2023-10-31DynArray - backwards assertJonathan Bradley
2023-10-23IS_CONSTRUCTABLE macro assumes is_default_constructableJonathan Bradley
2023-10-23memory manager now handles alignmentJonathan Bradley
2023-10-20method names should match headerJonathan Bradley
2023-10-20Remove expired unhandled eventsJonathan Bradley