summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2025-06-11pke: serialize PkeInput first-passJonathan Bradley
2025-06-10pke: separate 2d and glyph passesJonathan Bradley
2025-06-10pke: vulkan dynamic rendering + update imguiJonathan Bradley
2025-06-05pke: asset: print if still loadingJonathan Bradley
2025-06-05pk.h: update to 0.6.0 + handle breaking changesJonathan Bradley
2025-05-30pke: remove bucketed-array + various cleanupsJonathan Bradley
2025-05-30pke: entities: BucketContainer>pk_bkt_arr_tJonathan Bradley
2025-05-30pke: thrdpl: BucketContainer > pk_bkt_arrJonathan Bradley
2025-05-30pke: asset: BucketContainer>pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: clean up some AssetManager warningsJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: level: BucketContainer -> pk_bkt_arr_t & nameJonathan Bradley
2025-05-29pke: scene: BucketContainer > pk_bkt_arr_tJonathan Bradley
2025-05-28pke: camera: replace BucketContainer -> pk_bkt_arrJonathan Bradley
2025-05-28pk.h: update to 0.5.2Jonathan Bradley
2025-05-28pke: remove event templatesJonathan Bradley
2025-05-22ecs: compile-time-assertJonathan Bradley
2025-05-22ecs: actually don't serialize built-in fontsJonathan Bradley
2025-05-22pke: serialization get base entity over searchingJonathan Bradley
2025-05-22pke: ecs early-exit getting null entity detailsJonathan Bradley
2025-05-21pke: reference FontType via title over uuidJonathan Bradley
2025-05-21pke: component serialization alloc string via valJonathan Bradley
2025-05-21pke: project serialization skip built-in assetsJonathan Bradley
2025-05-21pke: disable hard-coded test ui-boxesJonathan Bradley
2025-05-21pke: project-settings DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: window DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: project first-pass DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: static-ui DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: font DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: physics DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: event DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: player-input DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: entities DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: serialize nested ui-boxesJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-05-20pke: serialization overhaul + embedded assetsJonathan Bradley
2025-05-20pke: thread-pool swap DynArray with pke_arrJonathan Bradley
2025-05-20pke: more ECS cleanup on teardownJonathan Bradley
2025-05-19physics: delete world during teardownJonathan Bradley
2025-05-19pk.h: update to 0.5.1Jonathan Bradley
2025-05-10serialization: err messages end with new lineJonathan Bradley
2025-05-09pke-test-serialization: add more complex testsJonathan Bradley
2025-05-08pk.h: update to 0.5.0 + some breaking changesJonathan Bradley
2025-05-06pke: major serialization refactor, first-passJonathan Bradley
2025-04-21pke: first-pass serializing ui and font rendersJonathan Bradley
2025-04-10pke: ui box type text cleanupJonathan Bradley
2025-04-10pk.h: update to 0.4.7Jonathan Bradley
2025-04-09pke: first-pass ui box with textJonathan Bradley
2025-04-08pke: add bounding region to glyphs for ui overdrawJonathan Bradley
2025-04-07pke: temp load scene by file pathJonathan Bradley