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Jonathan Bradley
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2025-06-11
pke: serialize PkeInput first-pass
Jonathan Bradley
2025-06-10
pke: separate 2d and glyph passes
Jonathan Bradley
2025-06-10
pke: vulkan dynamic rendering + update imgui
Jonathan Bradley
2025-06-05
pke: asset: print if still loading
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-30
pke: thrdpl: BucketContainer > pk_bkt_arr
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: clean up some AssetManager warnings
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: level: BucketContainer -> pk_bkt_arr_t & name
Jonathan Bradley
2025-05-29
pke: scene: BucketContainer > pk_bkt_arr_t
Jonathan Bradley
2025-05-28
pke: camera: replace BucketContainer -> pk_bkt_arr
Jonathan Bradley
2025-05-28
pk.h: update to 0.5.2
Jonathan Bradley
2025-05-28
pke: remove event templates
Jonathan Bradley
2025-05-22
ecs: compile-time-assert
Jonathan Bradley
2025-05-22
ecs: actually don't serialize built-in fonts
Jonathan Bradley
2025-05-22
pke: serialization get base entity over searching
Jonathan Bradley
2025-05-22
pke: ecs early-exit getting null entity details
Jonathan Bradley
2025-05-21
pke: reference FontType via title over uuid
Jonathan Bradley
2025-05-21
pke: component serialization alloc string via val
Jonathan Bradley
2025-05-21
pke: project serialization skip built-in assets
Jonathan Bradley
2025-05-21
pke: disable hard-coded test ui-boxes
Jonathan Bradley
2025-05-21
pke: project-settings DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: window DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: project first-pass DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: static-ui DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: font DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: physics DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: event DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: player-input DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: entities DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: serialize nested ui-boxes
Jonathan Bradley
2025-05-21
pke: ecs DynArray-s to pk_arr_t
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-05-20
pke: thread-pool swap DynArray with pke_arr
Jonathan Bradley
2025-05-20
pke: more ECS cleanup on teardown
Jonathan Bradley
2025-05-19
physics: delete world during teardown
Jonathan Bradley
2025-05-19
pk.h: update to 0.5.1
Jonathan Bradley
2025-05-10
serialization: err messages end with new line
Jonathan Bradley
2025-05-09
pke-test-serialization: add more complex tests
Jonathan Bradley
2025-05-08
pk.h: update to 0.5.0 + some breaking changes
Jonathan Bradley
2025-05-06
pke: major serialization refactor, first-pass
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-10
pk.h: update to 0.4.7
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-08
pke: add bounding region to glyphs for ui overdraw
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
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