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AgeCommit message (Expand)Author
2025-05-21pke: font DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: physics DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: event DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: player-input DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: entities DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: serialize nested ui-boxesJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-05-20pke: serialization overhaul + embedded assetsJonathan Bradley
2025-05-20pke: thread-pool swap DynArray with pke_arrJonathan Bradley
2025-05-20pke: more ECS cleanup on teardownJonathan Bradley
2025-05-19physics: delete world during teardownJonathan Bradley
2025-05-19pk.h: update to 0.5.1Jonathan Bradley
2025-05-10serialization: err messages end with new lineJonathan Bradley
2025-05-09pke-test-serialization: add more complex testsJonathan Bradley
2025-05-08pk.h: update to 0.5.0 + some breaking changesJonathan Bradley
2025-05-06pke: major serialization refactor, first-passJonathan Bradley
2025-04-21pke: first-pass serializing ui and font rendersJonathan Bradley
2025-04-10pke: ui box type text cleanupJonathan Bradley
2025-04-10pk.h: update to 0.4.7Jonathan Bradley
2025-04-09pke: first-pass ui box with textJonathan Bradley
2025-04-08pke: add bounding region to glyphs for ui overdrawJonathan Bradley
2025-04-07pke: temp load scene by file pathJonathan Bradley
2025-04-07pke: save and load camera target in scenesJonathan Bradley
2025-04-07pke: saving and loading scenes worksJonathan Bradley
2025-04-07pke: static-ui skip if no root nodesJonathan Bradley
2025-04-07pk.h: update to 0.4.6Jonathan Bradley
2025-04-02pke: checkpoint: major serialization refactorJonathan Bradley
2025-03-31pke: serialize camera instance + camera togetherJonathan Bradley
2025-03-31pke: use exception refJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-03-27pk.h: update to 0.4.5Jonathan Bradley
2025-03-27pke: generate uuid and save to project+scene filesJonathan Bradley
2025-03-27pke: entity type: don't compare mixed indexesJonathan Bradley
2025-03-26pk.h: update to 0.4.4Jonathan Bradley
2025-03-21pke: first-pass level is a collection of scenesJonathan Bradley
2025-03-21pke: cleanup std stream usageJonathan Bradley
2025-03-21pke: rename Parse to DeserializeJonathan Bradley
2025-03-21pke: replace PkeArray with pk_arr_tJonathan Bradley
2025-03-21pke: update pk.h to 0.4.2Jonathan Bradley
2025-03-18pke: refactor PkeArray, typdef count + store bktJonathan Bradley
2025-03-14pke: update pk.h to 0.4.0Jonathan Bradley
2025-03-13pke: refactor for tracking padding via lbrtJonathan Bradley
2025-03-12pke: more testing features + more ui flex workJonathan Bradley
2025-03-11checkpoint: pke: static ui flex pre-workJonathan Bradley
2025-03-05pke: MemBkt_Vulkan and transient bkt passJonathan Bradley
2025-03-05pke: refactor ui texture uploadJonathan Bradley
2025-03-05pke: refactor font buffer creationJonathan Bradley
2025-03-05pke: refactor ui buffer creationJonathan Bradley
2025-03-04pke: ui draws on screen as expectedJonathan Bradley
2025-03-03pke: dynamic framebuffer length + VkPresentModeJonathan Bradley