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Jonathan Bradley
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2025-05-21
pke: disable hard-coded test ui-boxes
Jonathan Bradley
2025-05-21
pke: project-settings DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: window DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: project first-pass DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: static-ui DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: font DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: physics DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: event DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: player-input DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: entities DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: serialize nested ui-boxes
Jonathan Bradley
2025-05-21
pke: ecs DynArray-s to pk_arr_t
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-05-20
pke: thread-pool swap DynArray with pke_arr
Jonathan Bradley
2025-05-20
pke: more ECS cleanup on teardown
Jonathan Bradley
2025-05-19
physics: delete world during teardown
Jonathan Bradley
2025-05-19
pk.h: update to 0.5.1
Jonathan Bradley
2025-05-10
serialization: err messages end with new line
Jonathan Bradley
2025-05-09
pke-test-serialization: add more complex tests
Jonathan Bradley
2025-05-08
pk.h: update to 0.5.0 + some breaking changes
Jonathan Bradley
2025-05-06
pke: major serialization refactor, first-pass
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-10
pk.h: update to 0.4.7
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-08
pke: add bounding region to glyphs for ui overdraw
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
2025-04-07
pke: save and load camera target in scenes
Jonathan Bradley
2025-04-07
pke: saving and loading scenes works
Jonathan Bradley
2025-04-07
pke: static-ui skip if no root nodes
Jonathan Bradley
2025-04-07
pk.h: update to 0.4.6
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-31
pke: serialize camera instance + camera together
Jonathan Bradley
2025-03-31
pke: use exception ref
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pk.h: update to 0.4.5
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-27
pke: entity type: don't compare mixed indexes
Jonathan Bradley
2025-03-26
pk.h: update to 0.4.4
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-21
pke: rename Parse to Deserialize
Jonathan Bradley
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-03-21
pke: update pk.h to 0.4.2
Jonathan Bradley
2025-03-18
pke: refactor PkeArray, typdef count + store bkt
Jonathan Bradley
2025-03-14
pke: update pk.h to 0.4.0
Jonathan Bradley
2025-03-13
pke: refactor for tracking padding via lbrt
Jonathan Bradley
2025-03-12
pke: more testing features + more ui flex work
Jonathan Bradley
2025-03-11
checkpoint: pke: static ui flex pre-work
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
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