| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-25 | pke: pke_level unregister root ui box | Jonathan Bradley | |
| Necessary for editor + manually managing boxes without using invisibility | |||
| 2025-09-16 | pke: major object lifetime overhaul. | Jonathan Bradley | |
| Added pke-test-load-unload to ensure objects are managed as expected. | |||
| 2025-09-09 | pke: first-pass promote pke_level over pke_scene | Jonathan Bradley | |
| Major runtime ownership overhaul (scene -> level). Major ecs 'marked for removal' overhaul, ensuring that entities and their components are actually being removed when levels are unloaded. | |||
| 2025-08-28 | pk.h: update to 0.9.0, handle breaking changes | Jonathan Bradley | |
| 2025-07-21 | pke: chkpt: add pkev component | Jonathan Bradley | |
| 2025-06-05 | pk.h: update to 0.6.0 + handle breaking changes | Jonathan Bradley | |
| 2025-05-30 | pke: remove bucketed-array + various cleanups | Jonathan Bradley | |
| 2025-05-29 | pke: level: BucketContainer -> pk_bkt_arr_t & name | Jonathan Bradley | |
| 2025-03-21 | pke: first-pass level is a collection of scenes | Jonathan Bradley | |
| 2025-03-21 | pke: replace PkeArray with pk_arr_t | Jonathan Bradley | |
| 2025-03-18 | pke: refactor PkeArray, typdef count + store bkt | Jonathan Bradley | |
| 2024-11-14 | add pk.h and major pkmem refactor | Jonathan Bradley | |
| Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr | |||
| 2024-01-16 | level should register as entity right away and not during load process | Jonathan Bradley | |
| 2024-01-11 | checkpoint - mostly working condition after changes | Jonathan Bradley | |
| 2024-01-10 | checkpoint - handle breaking ECS changes - compiles | Jonathan Bradley | |
| 2023-12-23 | reset the bucket instead of creating a new one | Jonathan Bradley | |
| 2023-12-23 | checkpoint - add PkeLevel - editor removes on scene load | Jonathan Bradley | |
