| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-31 | pke: parse uuid from scene and project files | Jonathan Bradley | |
| 2025-03-21 | pke: rename Parse to Deserialize | Jonathan Bradley | |
| 2025-02-25 | pke: EntityType unregister callback on unload | Jonathan Bradley | |
| 2025-01-14 | chore: fix compiler warnings + extra includes | Jonathan Bradley | |
| 2025-01-09 | flatten file structure + rename | Jonathan Bradley | |
| 2024-11-14 | add pk.h and major pkmem refactor | Jonathan Bradley | |
| Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr | |||
| 2024-01-16 | pass current level when creating generic ents to set level as parent ent | Jonathan Bradley | |
| 2024-01-11 | checkpoint - mostly working condition after changes | Jonathan Bradley | |
| 2024-01-10 | checkpoint - handle breaking ECS changes - compiles | Jonathan Bradley | |
| 2024-01-04 | refactor to allow unloading a single EntityType | Jonathan Bradley | |
| 2024-01-03 | checkpoint - EntityTypeDetails array | Jonathan Bradley | |
| 2023-12-28 | EntityType falls back to a default texture if not provided | Jonathan Bradley | |
| 2023-12-27 | assets are global and stored in the project file | Jonathan Bradley | |
| 2023-12-11 | replace handles with union struct | Jonathan Bradley | |
| 2023-11-15 | buggy - add custom btOverlapFilterCallback | Jonathan Bradley | |
| 2023-11-15 | use convex polyhedron for debug wireframe - buggy but functional | Jonathan Bradley | |
| 2023-11-15 | default and instance-specific mass | Jonathan Bradley | |
| 2023-11-15 | use model for collision + refactor physics init and rigidbody creation | Jonathan Bradley | |
| 2023-11-03 | rebuild instance buffers as they become oversized | Jonathan Bradley | |
| 2023-10-31 | add a new method for getting an EntityType's index by EntityHandle | Jonathan Bradley | |
| 2023-10-04 | checkpoint - first pass add instances to save file | Jonathan Bradley | |
| 2023-09-27 | checkpoint - EntityType descriptor pool and descriptor sets | Jonathan Bradley | |
| 2023-09-25 | entities - expose method to find EntityType by typeCode | Jonathan Bradley | |
| 2023-09-25 | save current scene state | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley | |
| 2023-09-08 | EntityType cleanup | Jonathan Bradley | |
| 2023-09-07 | entities and memory allocation checkpoint | Jonathan Bradley | |
