| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-12-11 | replace handles with union struct | Jonathan Bradley | |
| 2023-11-15 | buggy - add custom btOverlapFilterCallback | Jonathan Bradley | |
| 2023-11-15 | use convex polyhedron for debug wireframe - buggy but functional | Jonathan Bradley | |
| 2023-11-15 | default and instance-specific mass | Jonathan Bradley | |
| 2023-11-15 | use model for collision + refactor physics init and rigidbody creation | Jonathan Bradley | |
| 2023-11-03 | rebuild instance buffers as they become oversized | Jonathan Bradley | |
| 2023-10-31 | add a new method for getting an EntityType's index by EntityHandle | Jonathan Bradley | |
| 2023-10-04 | checkpoint - first pass add instances to save file | Jonathan Bradley | |
| 2023-09-27 | checkpoint - EntityType descriptor pool and descriptor sets | Jonathan Bradley | |
| 2023-09-25 | entities - expose method to find EntityType by typeCode | Jonathan Bradley | |
| 2023-09-25 | save current scene state | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley | |
| 2023-09-08 | EntityType cleanup | Jonathan Bradley | |
| 2023-09-07 | entities and memory allocation checkpoint | Jonathan Bradley | |
