| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-11-15 | use convex polyhedron for debug wireframe - buggy but functional | Jonathan Bradley | |
| 2023-11-15 | rebuild instance buffers as they become oversized | Jonathan Bradley | |
| 2023-11-15 | use model for collision + refactor physics init and rigidbody creation | Jonathan Bradley | |
| 2023-11-03 | rebuild instance buffers as they become oversized | Jonathan Bradley | |
| 2023-10-31 | add a new method for getting an EntityType's index by EntityHandle | Jonathan Bradley | |
| 2023-10-09 | moved texture pipelines handling to window.cpp - messy | Jonathan Bradley | |
| 2023-10-09 | Final memory management item for now - everything cleaned up before exit | Jonathan Bradley | |
| 2023-10-06 | Memory management - ctors and dtors | Jonathan Bradley | |
| 2023-10-04 | checkpoint - first pass add instances to save file | Jonathan Bradley | |
| 2023-10-02 | instancing now works as intended | Jonathan Bradley | |
| 2023-09-29 | reminder comment | Jonathan Bradley | |
| 2023-09-28 | image buffer should get the image bytes, not the model bytes | Jonathan Bradley | |
| 2023-09-28 | refactor entity gltf loading to be more explicit | Jonathan Bradley | |
| The _Texture pipeline expects there to be 4 buffers bound, so we need to make sure the gltf file has *all* of these. Making this more dynamic can be a future refactor when we're ready for more pipeline creation and shaders to be more dynamic | |||
| 2023-09-27 | align render-time binding indexes with pipeline layout | Jonathan Bradley | |
| 2023-09-27 | checkpoint - EntityType descriptor pool and descriptor sets | Jonathan Bradley | |
| 2023-09-26 | update instance buffer & handle camera on window resize | Jonathan Bradley | |
| 2023-09-25 | entities - expose method to find EntityType by typeCode | Jonathan Bradley | |
| 2023-09-25 | save current scene state | Jonathan Bradley | |
| 2023-09-20 | add plane model | Jonathan Bradley | |
| 2023-09-19 | filling out render pass - color resolve and depth | Jonathan Bradley | |
| 2023-09-18 | texture pipeline passes creation validation | Jonathan Bradley | |
| 2023-09-18 | checkpoint - first pass create texture pipelines | Jonathan Bradley | |
| 2023-09-15 | cleanup commit - use transfer buffer & release our memory | Jonathan Bradley | |
| 2023-09-15 | entity buffers calculate alignment and pad to align | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley | |
| 2023-09-08 | EntityType cleanup | Jonathan Bradley | |
| 2023-09-07 | entities and memory allocation checkpoint | Jonathan Bradley | |
