| Age | Commit message (Collapse) | Author |
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Renamed pipeline and descriptor names to be more
self-descriptive.
UI work is not done, and will not record.
Needs vulkan items created (buffers).
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Completely replaces the memory module with pkmem
pkmem is a newer implementation of the same
bucket memory structure.
Also includes replacing pkstr.h with pk.h's pkstr
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position
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The _Texture pipeline expects there to be 4 buffers bound, so we
need to make sure the gltf file has *all* of these.
Making this more dynamic can be a future refactor when we're ready
for more pipeline creation and shaders to be more dynamic
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