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path: root/src/entities.cpp
AgeCommit message (Collapse)Author
2023-09-28image buffer should get the image bytes, not the model bytesJonathan Bradley
2023-09-28refactor entity gltf loading to be more explicitJonathan Bradley
The _Texture pipeline expects there to be 4 buffers bound, so we need to make sure the gltf file has *all* of these. Making this more dynamic can be a future refactor when we're ready for more pipeline creation and shaders to be more dynamic
2023-09-27align render-time binding indexes with pipeline layoutJonathan Bradley
2023-09-27checkpoint - EntityType descriptor pool and descriptor setsJonathan Bradley
2023-09-26update instance buffer & handle camera on window resizeJonathan Bradley
2023-09-25entities - expose method to find EntityType by typeCodeJonathan Bradley
2023-09-25save current scene stateJonathan Bradley
2023-09-20add plane modelJonathan Bradley
2023-09-19filling out render pass - color resolve and depthJonathan Bradley
2023-09-18texture pipeline passes creation validationJonathan Bradley
2023-09-18checkpoint - first pass create texture pipelinesJonathan Bradley
2023-09-15cleanup commit - use transfer buffer & release our memoryJonathan Bradley
2023-09-15entity buffers calculate alignment and pad to alignJonathan Bradley
2023-09-14Load model textures checkpoint.Jonathan Bradley
Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs
2023-09-12load gltf files - no shaders yetJonathan Bradley
2023-09-08EntityType cleanupJonathan Bradley
2023-09-07entities and memory allocation checkpointJonathan Bradley