| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-09-20 | add plane model | Jonathan Bradley | |
| 2023-09-19 | filling out render pass - color resolve and depth | Jonathan Bradley | |
| 2023-09-18 | texture pipeline passes creation validation | Jonathan Bradley | |
| 2023-09-18 | checkpoint - first pass create texture pipelines | Jonathan Bradley | |
| 2023-09-15 | cleanup commit - use transfer buffer & release our memory | Jonathan Bradley | |
| 2023-09-15 | entity buffers calculate alignment and pad to align | Jonathan Bradley | |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley | |
| Refactors some Vulkan items related to CompGrBinds and EntityTypes. Adds some Vulkan globals related to textures. Adds a number of placeholder items: - Iffy use of setting Vulkan globals on instanced structs. - Unimplemented and inaccurate shaders - Iffy gltf sub-buffer logic (ignores vertex color data) - MipMap TODOs - TextureArray TODOs | |||
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley | |
| 2023-09-08 | EntityType cleanup | Jonathan Bradley | |
| 2023-09-07 | entities and memory allocation checkpoint | Jonathan Bradley | |
