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2023-08-25Recreate swapchain and use MAX_FRAMES_IN_FLIGHTJonathan Bradley
Several changes here - use MAX_FRAMES_IN_FLIGHT - recreate swapchain at appropriate points or events - don't need sampler in shader for present because we don't have any other viewports to render yet. (scaling not implemented, etc) - nothing to bind because nothing exists yet - should be ready to implement imgui
2023-08-15add shadersJonathan Bradley