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AgeCommit message (Expand)Author
2024-01-15major refactor so cameras are entities and have a rigid body instanceJonathan Bradley
2024-01-12attempt to save partial scene file if error occurs while savingJonathan Bradley
2024-01-12EntityTypes set correct instance count for bucket indexJonathan Bradley
2024-01-12editor list EntityTypesJonathan Bradley
2024-01-12dead codeJonathan Bradley
2024-01-12ECS now lives on a structJonathan Bradley
2024-01-11checkpoint - mostly working condition after changesJonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-10checkpoint - major ECS interface refactorJonathan Bradley
2024-01-10DynArray - allow passing a value throughJonathan Bradley
2024-01-09refactor and simplify bucketed-arrayJonathan Bradley
2024-01-09dead codeJonathan Bradley
2024-01-08cmake install commands for pke - first passJonathan Bradley
2024-01-05entity types save and load appropriately againJonathan Bradley
2024-01-05printf newlineJonathan Bradley
2024-01-05editor rebuild asset list when we create a new assetJonathan Bradley
2024-01-05refactor AssetType checkboxes to flagsJonathan Bradley
2024-01-05engine assets are handled by the engineJonathan Bradley
2024-01-04refactor to allow unloading a single EntityTypeJonathan Bradley
2024-01-04don't try to draw GrBinds that have been removedJonathan Bradley
2024-01-04prioritize EntityTypeDetail over EntityTypeJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2024-01-02factor out loading entity textures for reuseJonathan Bradley
2024-01-01refactor ThreadRun for better pointer safetyJonathan Bradley
2024-01-01add inner function for detatching all threadsJonathan Bradley
2024-01-01DynArray resize should destruct valid elementsJonathan Bradley
2024-01-01editor - create asset modalJonathan Bradley
2024-01-01add audio asset typeJonathan Bradley
2024-01-01serialize asset type as integer over charJonathan Bradley
2024-01-01editor should keep track of forked pidJonathan Bradley
2024-01-01join should be called explicitlyJonathan Bradley
2024-01-01DynArray resize should destructJonathan Bradley
2023-12-28EntityType falls back to a default texture if not providedJonathan Bradley
2023-12-28use WantCaptureMouse instead of trying to detect hovering in ImGuiJonathan Bradley
2023-12-28add asset type for filteringJonathan Bradley
2023-12-28first pass - add Asset Picker to editorJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-27add macro for defining char arrays on the stackJonathan Bradley
2023-12-27load project before vulkan initJonathan Bradley
2023-12-27rename textureJonathan Bradley
2023-12-23add placeholder mutex to allocatorJonathan Bradley
2023-12-23first pass background asset loading - buggyJonathan Bradley
2023-12-23PkeThreads_Enqueue now takes a pointer to a taskJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23don't try to destruct arraysJonathan Bradley
2023-12-23don't set the debug hitbox to an entity without an instanceJonathan Bradley
2023-12-23execvp expects the program itself as the first argumentJonathan Bradley
2023-12-23check assignable in DynArrayJonathan Bradley
2023-12-23check assignable in PkeArrayJonathan Bradley
2023-12-23soft reset arrayJonathan Bradley