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Game Engine.
Jonathan Bradley
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2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2024-01-04
don't try to draw GrBinds that have been removed
Jonathan Bradley
2024-01-04
prioritize EntityTypeDetail over EntityType
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2024-01-02
factor out loading entity textures for reuse
Jonathan Bradley
2024-01-01
refactor ThreadRun for better pointer safety
Jonathan Bradley
2024-01-01
add inner function for detatching all threads
Jonathan Bradley
2024-01-01
DynArray resize should destruct valid elements
Jonathan Bradley
2024-01-01
editor - create asset modal
Jonathan Bradley
2024-01-01
add audio asset type
Jonathan Bradley
2024-01-01
serialize asset type as integer over char
Jonathan Bradley
2024-01-01
editor should keep track of forked pid
Jonathan Bradley
2024-01-01
join should be called explicitly
Jonathan Bradley
2024-01-01
DynArray resize should destruct
Jonathan Bradley
2023-12-28
EntityType falls back to a default texture if not provided
Jonathan Bradley
2023-12-28
use WantCaptureMouse instead of trying to detect hovering in ImGui
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-28
first pass - add Asset Picker to editor
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-27
add macro for defining char arrays on the stack
Jonathan Bradley
2023-12-27
load project before vulkan init
Jonathan Bradley
2023-12-27
rename texture
Jonathan Bradley
2023-12-23
add placeholder mutex to allocator
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-12-23
PkeThreads_Enqueue now takes a pointer to a task
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
don't try to destruct arrays
Jonathan Bradley
2023-12-23
don't set the debug hitbox to an entity without an instance
Jonathan Bradley
2023-12-23
execvp expects the program itself as the first argument
Jonathan Bradley
2023-12-23
check assignable in DynArray
Jonathan Bradley
2023-12-23
check assignable in PkeArray
Jonathan Bradley
2023-12-23
soft reset array
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-23
checkpoint - arg-handler
Jonathan Bradley
2023-12-23
check correct path
Jonathan Bradley
2023-12-23
reset the bucket instead of creating a new one
Jonathan Bradley
2023-12-23
assert then malloc fails
Jonathan Bradley
2023-12-23
new scene button
Jonathan Bradley
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
2023-12-23
FindFirstIndex for DynArray and PkeArray
Jonathan Bradley
2023-12-14
editor save-as and other cleanup
Jonathan Bradley
2023-12-13
compare valid grBinds on removal
Jonathan Bradley
2023-12-13
clean old physics objects on instance removal
Jonathan Bradley
2023-12-13
add PkeArray
Jonathan Bradley
2023-12-13
don't look up the null camera
Jonathan Bradley
2023-12-13
Buckets_NewHandle not growing because off by 1
Jonathan Bradley
2023-12-12
dead code
Jonathan Bradley
2023-12-12
use specific types for handle indexes consistently
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
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