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AgeCommit message (Expand)Author
2025-11-17pke: static-ui ignore uninitialized textJonathan Bradley
2025-11-17pke: font, free text don't specify bucketJonathan Bradley
2025-11-14pke-test: FontTypeIndex -> FontTypeHandleJonathan Bradley
2025-11-14pke: static-ui subtract flex padding onceJonathan Bradley
2025-11-14pk.h: update to 0.9.7Jonathan Bradley
2025-11-13pke: pke_component_event default valuesJonathan Bradley
2025-11-12pke: FontType pk_bkt_arrJonathan Bradley
2025-11-10Makefile: clean shadersJonathan Bradley
2025-11-10pke: static-ui add pixel-perfect flagJonathan Bradley
2025-11-10pke: audio release asset at last play endJonathan Bradley
2025-11-07pke: split up Game_Main and pass plugins to initJonathan Bradley
2025-11-06pke: static-ui invis state flags + update bufferJonathan Bradley
2025-11-06pke: pke_component_event ev_id default maxJonathan Bradley
2025-11-06pke: ecs unregister events on entity removalJonathan Bradley
2025-11-06pke: update pk.h to 0.9.6Jonathan Bradley
2025-11-06pke: abort if buffer creation failsJonathan Bradley
2025-11-06pke: font track actual fibi countJonathan Bradley
2025-10-30pke: refactor FontRender to pk_bkt_arrJonathan Bradley
2025-10-30pke-test: cleanupJonathan Bradley
2025-10-30pke-test: extent to static globalJonathan Bradley
2025-10-30pke: static ui handle removed children, validationJonathan Bradley
2025-10-30pke: static-ui add flex_paddingJonathan Bradley
2025-10-30pke: static-ui visibility disabledJonathan Bradley
2025-10-30pke: add flags to FontRenderSettingsJonathan Bradley
2025-10-30pke: update pk.h to 0.9.5Jonathan Bradley
2025-10-24pke: add comment for ECS_CreateEVJonathan Bradley
2025-10-24pke: add AssetKey_NULLJonathan Bradley
2025-10-24pke: add pke-dbg.pcJonathan Bradley
2025-10-16pke-test: refactor to use pktstJonathan Bradley
2025-10-16pke: update pk.h to 0.9.4Jonathan Bradley
2025-10-02pke: input: fifo enforcement + track mouse posJonathan Bradley
2025-10-02pke: use explicit bucket on input setJonathan Bradley
2025-10-01pke: actually deserialize scene passed as argJonathan Bradley
2025-09-29libpke: fold imgui into libpkeJonathan Bradley
2025-09-29PkeEditor: add ui text buttons + delete ui boxesJonathan Bradley
2025-09-29pke: static-ui input deactivate + remove childrenJonathan Bradley
2025-09-29pke: font deserialization initial valuesJonathan Bradley
2025-09-29pke: ECS entity loggingJonathan Bradley
2025-09-29tests-proj: re-create ui-flex-buttonsJonathan Bradley
2025-09-26pke-editor: factor FontRenderSettings for re-useJonathan Bradley
2025-09-26tests-proj: add ui-flex scenesJonathan Bradley
2025-09-26pke-editor: print active player control setsJonathan Bradley
2025-09-26pke-editor: clear selected on scene changeJonathan Bradley
2025-09-26pke: deserialize empty stringJonathan Bradley
2025-09-25pke: static ui mouse hover ignore paddingJonathan Bradley
2025-09-25pke: notes + ui box don't mark for removal twice.Jonathan Bradley
2025-09-25pke: pke_level unregister root ui boxJonathan Bradley
2025-09-25pke-editor: print player controls actionsJonathan Bradley
2025-09-25pke: apply deserialized ui box colorsJonathan Bradley
2025-09-24pke: ui button text serialization first-passJonathan Bradley