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Game Engine.
Jonathan Bradley
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Author
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
2023-12-23
FindFirstIndex for DynArray and PkeArray
Jonathan Bradley
2023-12-14
editor save-as and other cleanup
Jonathan Bradley
2023-12-13
compare valid grBinds on removal
Jonathan Bradley
2023-12-13
clean old physics objects on instance removal
Jonathan Bradley
2023-12-13
add PkeArray
Jonathan Bradley
2023-12-13
don't look up the null camera
Jonathan Bradley
2023-12-13
Buckets_NewHandle not growing because off by 1
Jonathan Bradley
2023-12-12
dead code
Jonathan Bradley
2023-12-12
use specific types for handle indexes consistently
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-08
editor use delete key for removing entities
Jonathan Bradley
2023-12-08
missing include
Jonathan Bradley
2023-12-08
get absolute path of file
Jonathan Bradley
2023-12-08
err formatting
Jonathan Bradley
2023-12-07
project browser checkpoint
Jonathan Bradley
2023-12-07
add pkstr
Jonathan Bradley
2023-12-07
Breaking change - add project file - EntityType
Jonathan Bradley
2023-12-06
large camera refactor for saving and ui
Jonathan Bradley
2023-12-06
player-input track if events happened this tick
Jonathan Bradley
2023-12-06
default path for finding project files
Jonathan Bradley
2023-12-06
track executable path
Jonathan Bradley
2023-12-06
cameras can be rigstered
Jonathan Bradley
2023-12-06
add str2num for uint8_t
Jonathan Bradley
2023-12-06
expose if the contents of a bucket were moved
Jonathan Bradley
2023-12-06
use NullCamera for fallback
Jonathan Bradley
2023-12-06
handle compiler warning about std::move
Jonathan Bradley
2023-12-05
editor cleanup
Jonathan Bradley
2023-12-05
add runtime first pass
Jonathan Bradley
2023-12-05
whitespace
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major refactor to decouple the engine and the editor
Jonathan Bradley
2023-11-29
major events refactor to add second event callback type
Jonathan Bradley
2023-11-29
DynArray<T>::Reserve should only run destructor on elements that actually exist
Jonathan Bradley
2023-11-29
add thread_pool
Jonathan Bradley
2023-11-29
add tinyfiledialogs
Jonathan Bradley
2023-11-28
make pke a library and the editor its own executable
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-28
add transient bucket for temp storage that resets on tick start
Jonathan Bradley
2023-11-28
move MemBucket declaration to a typedef header
Jonathan Bradley
2023-11-28
add a method to reset a memory bucket
Jonathan Bradley
2023-11-22
expose rot as eul degrees in editor
Jonathan Bradley
2023-11-22
extend view distance from 100 to 1000
Jonathan Bradley
2023-11-22
better memory alloc and free test coverage
Jonathan Bradley
2023-11-22
DynArray - dead code in Reserve function
Jonathan Bradley
2023-11-22
refactor vulkan allocation functions to better align with spec
Jonathan Bradley
2023-11-22
resolves memory instability preventing pointer reuse
Jonathan Bradley
2023-11-21
memory cleanup - still buggy
Jonathan Bradley
2023-11-21
checkpoint - memory overhual including tests
Jonathan Bradley
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