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-rw-r--r--src/audio-types.hpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/audio-types.hpp b/src/audio-types.hpp
index aeba5db..a0ab3fb 100644
--- a/src/audio-types.hpp
+++ b/src/audio-types.hpp
@@ -2,6 +2,7 @@
#define PKE_AUDIO_TYPES_INTERNAL_HPP
#include "asset-manager.hpp"
+#include "components.hpp"
#include "pk.h"
#include "vendor-glm-include.hpp"
@@ -20,9 +21,23 @@ const pke_audio_source pke_audio_source_ambient = pke_audio_source{0x01};
const pke_audio_source pke_audio_source_voices = pke_audio_source{0x02};
const pke_audio_source pke_audio_source_sfx = pke_audio_source{0x03};
+struct pke_audio_fx_params_reverb {
+ float reverb_strength;
+};
+
+struct pke_audio_fx_params_delay {
+ uint64_t delay_frames;
+};
+
+struct pke_audio_fx_params_low_pass_filter {
+ float cutoff_freq;
+ float prev_output;
+};
+
struct pke_audio_obj {
AssetHandle handle; // key
pke_audio_source source; // key
+ InstanceHandle instance_handle[PKE_AUDIO_MAX_CONCURRENT_COUNT];
glm::vec3 position_source[PKE_AUDIO_MAX_CONCURRENT_COUNT];
pke_audio_flags flags[PKE_AUDIO_MAX_CONCURRENT_COUNT];
uint32_t play_heads[PKE_AUDIO_MAX_CONCURRENT_COUNT];