diff options
Diffstat (limited to 'assets/shaders/texture.frag')
| -rw-r--r-- | assets/shaders/texture.frag | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag deleted file mode 100644 index 9859bb6..0000000 --- a/assets/shaders/texture.frag +++ /dev/null @@ -1,20 +0,0 @@ -# version 450 - -layout(location = 0) in vec4 fragColor; -layout(location = 1) in vec3 fragTexCoord; - -layout(location = 0) out vec4 outColor; - -layout(binding = 1) uniform sampler2D texSampler; - -void main() { - vec4 color = texture(texSampler, fragTexCoord.xy); -/* - if (color.w == 0) { - discard; - } -*/ - outColor = color; - // outColor = vec4(0.0, 0.8, 0.0, 1.0); - // outColor = vec4(fragTexCoord.xyz, 1.0); -} |
