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-rw-r--r--assets/shaders/texture.frag20
1 files changed, 0 insertions, 20 deletions
diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag
deleted file mode 100644
index 9859bb6..0000000
--- a/assets/shaders/texture.frag
+++ /dev/null
@@ -1,20 +0,0 @@
-# version 450
-
-layout(location = 0) in vec4 fragColor;
-layout(location = 1) in vec3 fragTexCoord;
-
-layout(location = 0) out vec4 outColor;
-
-layout(binding = 1) uniform sampler2D texSampler;
-
-void main() {
- vec4 color = texture(texSampler, fragTexCoord.xy);
-/*
- if (color.w == 0) {
- discard;
- }
-*/
- outColor = color;
- // outColor = vec4(0.0, 0.8, 0.0, 1.0);
- // outColor = vec4(fragTexCoord.xyz, 1.0);
-}